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Game method for effecting aging of competing characters independent of game player participation

  • US 6,884,163 B2
  • Filed: 07/31/2001
  • Issued: 04/26/2005
  • Est. Priority Date: 08/01/2000
  • Status: Expired due to Fees
First Claim
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1. A game procedure control method permitting at least two game players to engage in competition, using at least two terminal apparatuses having monitors connected to a server through a network, comprising the steps of:

  • storing data relating to original characters, each trained independently by each of said at least two game players, in a prescribed memory area in said server, wherein said data includes physical characteristic data based on age;

    reading out said data relating to the original characters of each of said at least two game players from said memory area as character data to be used when a game program is executed;

    transmitting control data input by at least first and second game players of said at least two game players, for causing corresponding ones of said original characters to move on the monitor screen of each of the terminal apparatuses, to a terminal apparatus of a competing game player of said first and second game players via said server;

    moving said corresponding ones of said original characters on each of the monitors of said first and second same players in accordance with said control data input by corresponding ones of said first and second game players; and

    monitoring passage of virtual time on said server, causing said original characters to age according to said passage of virtual time, and changing said physical characteristic data relating to ages of said original characters based on said passage of virtual time irrespective of whether or not the game players participate in games during a period of said monitoring.

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