Game method for effecting aging of competing characters independent of game player participation
First Claim
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1. A game procedure control method permitting at least two game players to engage in competition, using at least two terminal apparatuses having monitors connected to a server through a network, comprising the steps of:
- storing data relating to original characters, each trained independently by each of said at least two game players, in a prescribed memory area in said server, wherein said data includes physical characteristic data based on age;
reading out said data relating to the original characters of each of said at least two game players from said memory area as character data to be used when a game program is executed;
transmitting control data input by at least first and second game players of said at least two game players, for causing corresponding ones of said original characters to move on the monitor screen of each of the terminal apparatuses, to a terminal apparatus of a competing game player of said first and second game players via said server;
moving said corresponding ones of said original characters on each of the monitors of said first and second same players in accordance with said control data input by corresponding ones of said first and second game players; and
monitoring passage of virtual time on said server, causing said original characters to age according to said passage of virtual time, and changing said physical characteristic data relating to ages of said original characters based on said passage of virtual time irrespective of whether or not the game players participate in games during a period of said monitoring.
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Abstract
Using terminal apparatuses 1A to 1E connected to a server 3 by a network 2, original characters are trained by the game players executing a character training game, and data relating to those original characters are stored in a database 31 in the server 3. When two or more game players directly contest the same game in real time via the network 2, data relating to the original characters of the game players stored in the database 31 are downloaded to the terminal apparatuses 1A to 1E and used as character data.
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Citations
19 Claims
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1. A game procedure control method permitting at least two game players to engage in competition, using at least two terminal apparatuses having monitors connected to a server through a network, comprising the steps of:
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storing data relating to original characters, each trained independently by each of said at least two game players, in a prescribed memory area in said server, wherein said data includes physical characteristic data based on age;
reading out said data relating to the original characters of each of said at least two game players from said memory area as character data to be used when a game program is executed;
transmitting control data input by at least first and second game players of said at least two game players, for causing corresponding ones of said original characters to move on the monitor screen of each of the terminal apparatuses, to a terminal apparatus of a competing game player of said first and second game players via said server;
moving said corresponding ones of said original characters on each of the monitors of said first and second same players in accordance with said control data input by corresponding ones of said first and second game players; and
monitoring passage of virtual time on said server, causing said original characters to age according to said passage of virtual time, and changing said physical characteristic data relating to ages of said original characters based on said passage of virtual time irrespective of whether or not the game players participate in games during a period of said monitoring. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 16, 17)
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13. A game system comprising:
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a server for storing data relating to original characters trained independently by game players, said data including physical characteristic data used for a game program which enables competition between at least first and second game players of said game players; and
a plurality of terminal apparatuses, each of which is capable of being connected to said server through a network, comprises a control unit manipulated by said game players, and is capable both of storing data relating to said original character of a corresponding one of said game players in said server, said data including physical characteristic data based on age, and of reading out said data relating to said original character of said corresponding one of said game players when said game program is executed; and
said serving including a monitoring device for monitoring passage of virtual time, causing said original characters to age according to said passage of virtual time, and changing said physical characteristic data relating to ages of said original characters based on said passage of virtual time irrespective of whether or not the game players participate in games during a period of said monitoring. - View Dependent Claims (14, 15, 18, 19)
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Specification