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Virtual cameras and 3-D gaming environments in a gaming machine

  • US 6,887,157 B2
  • Filed: 08/09/2001
  • Issued: 05/03/2005
  • Est. Priority Date: 08/09/2001
  • Status: Expired due to Term
First Claim
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1. In a gaming machine including a master gaming controller, a display device and a memory device, a method of playing a game of chance, the method comprising:

  • providing in the memory device on the gaming machine a three-dimensional geometrical description of a three-dimensional object in a three-dimensional gaming environment wherein the three-dimensional geometrical description is for defining vertices and surfaces of the three-dimensional object in the three-dimensional gaming environment;

    receiving a wager of an indicia of credit on an outcome of the game of chance wherein the game of chance is played on the gaming machine is controlled by the master gaming controller and wherein the gaming machine includes an input mechanism for allowing the indicia of credit to be added to the gaming machine and an output mechanism for allowing a player to receive the indicia of credit;

    determining under control of the master gaming controller a game outcome for the game of chance;

    positioning under control of the master gaming controller a virtual camera in the three-dimensional gaming environment wherein at least portion of the three-dimensional gaming environment captured by the virtual camera is for rendering i) a slot game of chance that includes symbols displayed on a payline of ii) a card game of chance that includes a display of a plurality of cards used in the card game of chance;

    rendering under control of the master gaming controller one or more two-dimensional images derived from the three-dimensional object using the position of the virtual camera in the three-dimensional gaming environment stored in the memory device on the gaming machine, said rendering comprising, assembling a plurality of vertices defining surfaces of the three-dimensional object from the three-dimensional geometrical description of the three-dimensional object;

    applying one or more of colors, textures shades and combinations thereof to the three-dimensional object; and

    projecting a portion of the plurality of vertices, defined in the three-dimensional gaming environment to a two-dimensional surface to generate the one more two-dimensional images wherein the gaming machine is operable to render the one or more two-dimensional images in real-time while the games of chance is being played on the gaming machine; and

    displaying under control of the master gaming controller the one or more rendered two-dimensional images to the display device on the gaming machine.

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