Virtual cameras and 3-D gaming environments in a gaming machine
First Claim
1. In a gaming machine including a master gaming controller, a display device and a memory device, a method of playing a game of chance, the method comprising:
- providing in the memory device on the gaming machine a three-dimensional geometrical description of a three-dimensional object in a three-dimensional gaming environment wherein the three-dimensional geometrical description is for defining vertices and surfaces of the three-dimensional object in the three-dimensional gaming environment;
receiving a wager of an indicia of credit on an outcome of the game of chance wherein the game of chance is played on the gaming machine is controlled by the master gaming controller and wherein the gaming machine includes an input mechanism for allowing the indicia of credit to be added to the gaming machine and an output mechanism for allowing a player to receive the indicia of credit;
determining under control of the master gaming controller a game outcome for the game of chance;
positioning under control of the master gaming controller a virtual camera in the three-dimensional gaming environment wherein at least portion of the three-dimensional gaming environment captured by the virtual camera is for rendering i) a slot game of chance that includes symbols displayed on a payline of ii) a card game of chance that includes a display of a plurality of cards used in the card game of chance;
rendering under control of the master gaming controller one or more two-dimensional images derived from the three-dimensional object using the position of the virtual camera in the three-dimensional gaming environment stored in the memory device on the gaming machine, said rendering comprising, assembling a plurality of vertices defining surfaces of the three-dimensional object from the three-dimensional geometrical description of the three-dimensional object;
applying one or more of colors, textures shades and combinations thereof to the three-dimensional object; and
projecting a portion of the plurality of vertices, defined in the three-dimensional gaming environment to a two-dimensional surface to generate the one more two-dimensional images wherein the gaming machine is operable to render the one or more two-dimensional images in real-time while the games of chance is being played on the gaming machine; and
displaying under control of the master gaming controller the one or more rendered two-dimensional images to the display device on the gaming machine.
1 Assignment
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Accused Products
Abstract
A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.
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Citations
45 Claims
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1. In a gaming machine including a master gaming controller, a display device and a memory device, a method of playing a game of chance, the method comprising:
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providing in the memory device on the gaming machine a three-dimensional geometrical description of a three-dimensional object in a three-dimensional gaming environment wherein the three-dimensional geometrical description is for defining vertices and surfaces of the three-dimensional object in the three-dimensional gaming environment;
receiving a wager of an indicia of credit on an outcome of the game of chance wherein the game of chance is played on the gaming machine is controlled by the master gaming controller and wherein the gaming machine includes an input mechanism for allowing the indicia of credit to be added to the gaming machine and an output mechanism for allowing a player to receive the indicia of credit;
determining under control of the master gaming controller a game outcome for the game of chance;
positioning under control of the master gaming controller a virtual camera in the three-dimensional gaming environment wherein at least portion of the three-dimensional gaming environment captured by the virtual camera is for rendering i) a slot game of chance that includes symbols displayed on a payline of ii) a card game of chance that includes a display of a plurality of cards used in the card game of chance;
rendering under control of the master gaming controller one or more two-dimensional images derived from the three-dimensional object using the position of the virtual camera in the three-dimensional gaming environment stored in the memory device on the gaming machine, said rendering comprising, assembling a plurality of vertices defining surfaces of the three-dimensional object from the three-dimensional geometrical description of the three-dimensional object;
applying one or more of colors, textures shades and combinations thereof to the three-dimensional object; and
projecting a portion of the plurality of vertices, defined in the three-dimensional gaming environment to a two-dimensional surface to generate the one more two-dimensional images wherein the gaming machine is operable to render the one or more two-dimensional images in real-time while the games of chance is being played on the gaming machine; and
displaying under control of the master gaming controller the one or more rendered two-dimensional images to the display device on the gaming machine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45)
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Specification