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Game system with graphics processor

  • US 6,891,544 B2
  • Filed: 10/27/2003
  • Issued: 05/10/2005
  • Est. Priority Date: 02/11/2000
  • Status: Expired due to Term
First Claim
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1. A system for rendering pixels comprising:

  • a frame buffer defined by orthogonal x and y coordinates;

    a processor for rendering pixels within said frame buffer, said rendering comprising (1) selecting a polygon for rendering within said frame buffer, (2) defining the x and y coordinates of the vertices of a rectangular stamp comprising a fixed number of pixels such that said rectangular stamp is positioned at a first location within at least a first portion of said polygon, (3) rendering the pixels within said rectangular stamp at said first location, (4) moving said rectangular stamp from said first location to a second location within at least a second portion of said polygon, the x coordinates of the vertices of said rectangular stamp at said second location being different from the x coordinates of the vertices of said rectangular stamp at said first location, (5) rendering the pixels within said rectangular stamp at said second location, (6) successively repeating steps (4) and (5) until all of the pixels within said polygon are rendered.

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