Method and apparatus for playing games between the clients of entities at different locations
First Claim
1. A multiplayer game system, comprising:
- a plurality of non-cellular transceiver modules interconnected through a communication network, the non-cellular transceiver modules including a wireless transceiver used for localized gaming transactions;
a plurality of mobile devices coupled to the plurality of non-cellular transceiver modules, wherein a first group of mobile devices is in local proximity to the wireless transceiver of a first non-cellular transceiver module and a second group of mobile devices is in local proximity to the wireless transceiver of a second non-cellular transceiver module, the first and second groups of mobile devices being outside of local proximity to each other, wherein the first and second groups of mobile devices includes;
a first transceiver coupled to a cellular network to conduct cellular communications; and
a second transceiver to bypass the cellular network and coupled to facilitate gaming activities with the proximately located wireless transceiver; and
wherein at least one of the first group of mobile devices engages in a multiplayer game with at least one of the second group of mobile devices via the interconnected non-cellular transceiver modules.
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Accused Products
Abstract
A method and apparatus for playing games between the clients of entities at different locations by linking multiple players together through a network using the users'"'"' mobile phones. The method includes connecting a plurality of mobile phones together through a network for playing a game, setting up a game scenario for each of the plurality of mobile phones and transmitting game signals between the plurality mobile phones across the network. At least two of the plurality of mobile phones are remotely located. The mobile phones connect to the network through a base station. A connection from a mobile phone to the network through a base station is a low power radio frequency connection. The interactive game may be interrupted when a mobile phone receives a call. The interactive game is interrupted only for the mobile phone receiving the call.
379 Citations
15 Claims
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1. A multiplayer game system, comprising:
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a plurality of non-cellular transceiver modules interconnected through a communication network, the non-cellular transceiver modules including a wireless transceiver used for localized gaming transactions;
a plurality of mobile devices coupled to the plurality of non-cellular transceiver modules, wherein a first group of mobile devices is in local proximity to the wireless transceiver of a first non-cellular transceiver module and a second group of mobile devices is in local proximity to the wireless transceiver of a second non-cellular transceiver module, the first and second groups of mobile devices being outside of local proximity to each other, wherein the first and second groups of mobile devices includes;
a first transceiver coupled to a cellular network to conduct cellular communications; and
a second transceiver to bypass the cellular network and coupled to facilitate gaming activities with the proximately located wireless transceiver; and
wherein at least one of the first group of mobile devices engages in a multiplayer game with at least one of the second group of mobile devices via the interconnected non-cellular transceiver modules. - View Dependent Claims (2, 3, 4, 5)
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6. A mobile terminal coupled to a multiplayer game system, the multiplayer game system having first and second non-cellular transceiver stations interconnected via a communication network and wirelessly coupled to first and second groups of mobile terminals respectively, the first and second groups of mobile terminals being outside proximity range of one another, the mobile terminal comprising:
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a first transceiver coupled to a cellular network to conduct cellular communications; and
a second transceiver to bypass the cellular network and coupled to facilitate gaming activity with the first non-cellular transceiver station, the mobile terminal engaging in a multiplayer game with ones of the first and second groups of mobile terminals through the interconnected first and second non-cellular transceiver stations. - View Dependent Claims (7, 8, 9)
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10. A method of facilitating gaming activity between spatially separate groups of mobile terminals, the method comprising:
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establishing a first non-cellular connection between a first group of mobile terminals and a first transceiver station via a non-cellular transceiver located within each mobile terminal of the first group of mobile terminals;
establishing a second non-cellular connection between a second group of mobile terminals and a second transceiver station via a non-cellular transceiver located within each mobile terminal of the second group of mobile terminals;
facilitating communication between the first and second transceiver stations via a non-cellular communication network to establish the gaming activity between at least one of the mobile terminals of the first group of mobile terminals and at least one of the mobile terminals of the second group of mobile terminals; and
wherein a cellular transceiver of each mobile terminal facilitates communication via a cellular network and the non-cellular transceiver of each mobile terminal bypasses the cellular network to facilitate the gaming activity between its associated transceiver station and at least one of the mobile terminals of the first and second groups of mobile terminals. - View Dependent Claims (11, 12, 13, 14)
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15. A multiplayer game system, comprising:
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a plurality of low power radio frequency (LPRF) transceiver modules interconnected through a communication network, each LPRF transceiver module including a respective LPRF transceiver used for localized gaming transactions;
a plurality of mobile devices coupled to the plurality of LPRF transceiver modules, wherein a first group of mobile devices is in local proximity to the LPRF transceiver of a first of the LPRF transceiver modules and a second group of mobile devices is in local proximity to the LPRF transceiver of a second of the LPRF transceiver modules, the first and second groups of mobile devices being outside of a proximity range of each other, wherein the mobile devices of the first and second groups of mobile devices include;
a first transceiver coupled to a cellular network to conduct cellular communications; and
a second transceiver to bypass the cellular network and coupled to facilitate gaming activities with the proximately located LPRF transceiver; and
wherein at least one of the first group of mobile devices engages in a multiplayer game with at least one of the second group of mobile devices via the interconnected LPRF transceiver modules.
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Specification