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Method and apparatus for playing games between the clients of entities at different locations

  • US 6,893,347 B1
  • Filed: 07/09/1999
  • Issued: 05/17/2005
  • Est. Priority Date: 07/09/1999
  • Status: Expired due to Term
First Claim
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1. A multiplayer game system, comprising:

  • a plurality of non-cellular transceiver modules interconnected through a communication network, the non-cellular transceiver modules including a wireless transceiver used for localized gaming transactions;

    a plurality of mobile devices coupled to the plurality of non-cellular transceiver modules, wherein a first group of mobile devices is in local proximity to the wireless transceiver of a first non-cellular transceiver module and a second group of mobile devices is in local proximity to the wireless transceiver of a second non-cellular transceiver module, the first and second groups of mobile devices being outside of local proximity to each other, wherein the first and second groups of mobile devices includes;

    a first transceiver coupled to a cellular network to conduct cellular communications; and

    a second transceiver to bypass the cellular network and coupled to facilitate gaming activities with the proximately located wireless transceiver; and

    wherein at least one of the first group of mobile devices engages in a multiplayer game with at least one of the second group of mobile devices via the interconnected non-cellular transceiver modules.

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