System and method for automatically editing captured images for inclusion into 3D video game play
First Claim
1. A video game system for playing interactive animated video games using hand-operated handheld controls that produces video game animation control signals in response to manipulation by a user, the video game system including a main game unit that generates game images, including at least one animated three-dimensional player object, for animated display during animated game play, the main game unit including a processor and also having a memory that stores at least a portion of a game program, wherein:
- the processor receives said game control signals from the handheld controls, said main game unit generating a display of the animated three-dimensional player in response to accessing a memory storing the game program, the game program including an image editor, wherein the editor maps an imported two-dimensional image onto the animated three-dimensional player object, wherein the game program animates said three-dimensional player to move under control of said game control signals the processor receives from the handheld controls, wherein said processor performs an automatic shade compensation non-linear filter operation that substantially eliminates undesirable shade discontinuities within or alone the edge of the mapped two-dimensional image, said non-linear filter operation modifying the intensity of each pixel in the two-dimensional image as a function of pixel position.
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Accused Products
Abstract
A video/computer game machine maps external images onto animated game players in a game program. An image of a person'"'"'s face may be mapped onto the head of an animated game player. The person may then play the game using the animated game player having a face that appears to be that of the person. Similarly, images of other persons can be mapped on other animated game players that appear in the video game program. Improved realism of video games is obtained by enabling individuals to create animated game players that have features, e.g., a facial image, of the individual or that were selected and imported by the individual.
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Citations
45 Claims
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1. A video game system for playing interactive animated video games using hand-operated handheld controls that produces video game animation control signals in response to manipulation by a user, the video game system including a main game unit that generates game images, including at least one animated three-dimensional player object, for animated display during animated game play, the main game unit including a processor and also having a memory that stores at least a portion of a game program, wherein:
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the processor receives said game control signals from the handheld controls, said main game unit generating a display of the animated three-dimensional player in response to accessing a memory storing the game program, the game program including an image editor, wherein the editor maps an imported two-dimensional image onto the animated three-dimensional player object, wherein the game program animates said three-dimensional player to move under control of said game control signals the processor receives from the handheld controls, wherein said processor performs an automatic shade compensation non-linear filter operation that substantially eliminates undesirable shade discontinuities within or alone the edge of the mapped two-dimensional image, said non-linear filter operation modifying the intensity of each pixel in the two-dimensional image as a function of pixel position. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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39. In a video game playing system, a method of allowing a video game player to interactively map a two-dimensional image onto a three-dimensional animated object comprising:
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(a) obtaining a two-dimensional image;
(b) selecting a three-dimensional object comprising a polygon mesh;
(c) changing, under interactive user control, the shape of the polygon mesh in order to provide a more optimal mapping of the two-dimensional image onto the polygon mesh;
(d) texture mapping the two-dimensional image onto the shape-changed polygon mesh; and
(e) animating, on an interactive real time basis, the three-dimensional object including the texture-mapped two-dimensional image as part of animated video game play, wherein the method further includes finding the center of the two-dimensional image with respect to the three-dimensional object by defining transformation scalars that convert the position of the three-dimensional polygon mesh into a corresponding two-dimensional texture coordinate to thereby indicate the corresponding position in two-dimensional space that the three-dimensional vertex position should represent. - View Dependent Claims (40, 41, 42, 43, 44, 45)
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Specification