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Management of limited resources in a graphics system

  • US 6,894,693 B1
  • Filed: 02/11/2002
  • Issued: 05/17/2005
  • Est. Priority Date: 02/09/2001
  • Status: Expired due to Term
First Claim
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1. A method of synchronizing graphics commands in a multi-stage graphics system, comprising:

  • adding draw commands to entries in a draw command list, the draw commands for drawing graphics on a frame;

    associating one or more predicate functions with at least some entries in the list, each predicate function satisfiable upon the occurrence of a condition;

    responsive to the satisfaction of the predicate functions associated with each entry, transferring the draw commands in the entry to a next stage in the graphics system; and

    loading textures into a texture memory of the graphics system by adding instructions for loading a texture into a texture load list and loading textures into the texture memory according to the texture load list when texture memory is available.

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