Partial image decompression of a tiled image
First Claim
1. A method for partially decompressing a compressed image having a plurality of compressed tiles, wherein each compressed tile corresponds to a tile, wherein each tile has a plurality of vertices, the method comprising:
- classifying each vertex of each tile by;
determining whether each vertex is above a view frustum;
determining whether each vertex is below the view frustum;
determining whether each vertex is the right of the view frustum; and
determining whether each vertex is to the left of the view frustum;
setting a first bit of a bit code of a vertex when the vertex is to the left of the view frustum;
setting a second bit of the bit code of the vertex when the vertex is to the right of the view frustum;
setting a third bit of the bit code of the vertex when the vertex is below the view frustum; and
setting a fourth bit of the bit code of a vertex when the vertex is above the view frustum;
selecting a plurality of relevant tiles by;
selecting each tile as a relevant tile when a bitwise logic AND of a bit-code of a first vertex of a tile with a bit-code of a second vertex of the tile is equal to zero, wherein said first vertex and said vertex are adjacent vertices; and
selecting each tile as a relevant tile when a bitwise XOR of the bit-code the first vertex with a bit-code of a first opposite vertex is equal to 1111b and a bitwise XOR of the bit-code of the second vertex with a bit-code of a second opposite vertex is equal to 1111b;
retrieving a compressed tile corresponding to each relevant tile thereby forming a plurality of relevant compressed tiles; and
decompressing each of the relevant compressed tile.
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Accused Products
Abstract
A decompression unit is configured to partially decompress a compressed image formed by compressed tiles. Each compressed tiles correspond to a tile of the uncompressed image. The decompression unit selects a subset of relevant tiles, which are visible in a view window or a view frustum. Specifically, the decompression unit includes a tile selector to select the relevant tile and a tile decompressor to decompress the relevant tiles. By decompressing only a subset of the compressed tiles, the decompression unit reduces the processing time required to generate the contents of the view window.
56 Citations
10 Claims
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1. A method for partially decompressing a compressed image having a plurality of compressed tiles, wherein each compressed tile corresponds to a tile, wherein each tile has a plurality of vertices, the method comprising:
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classifying each vertex of each tile by;
determining whether each vertex is above a view frustum;
determining whether each vertex is below the view frustum;
determining whether each vertex is the right of the view frustum; and
determining whether each vertex is to the left of the view frustum;
setting a first bit of a bit code of a vertex when the vertex is to the left of the view frustum;
setting a second bit of the bit code of the vertex when the vertex is to the right of the view frustum;
setting a third bit of the bit code of the vertex when the vertex is below the view frustum; and
setting a fourth bit of the bit code of a vertex when the vertex is above the view frustum;
selecting a plurality of relevant tiles by;
selecting each tile as a relevant tile when a bitwise logic AND of a bit-code of a first vertex of a tile with a bit-code of a second vertex of the tile is equal to zero, wherein said first vertex and said vertex are adjacent vertices; and
selecting each tile as a relevant tile when a bitwise XOR of the bit-code the first vertex with a bit-code of a first opposite vertex is equal to 1111b and a bitwise XOR of the bit-code of the second vertex with a bit-code of a second opposite vertex is equal to 1111b;
retrieving a compressed tile corresponding to each relevant tile thereby forming a plurality of relevant compressed tiles; and
decompressing each of the relevant compressed tile. - View Dependent Claims (2, 3, 4)
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5. A decompression unit for decompressing a compressed image having a plurality of compressed tiles wherein each compressed tile corresponds to a tile and each tile has a plurality of vertices, the decompression unit comprising:
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a tile vertex classifier coupled to the tile selector and configured to assign a bit code to the vertices of each tile, wherein the tile vertex classifier is configured to;
set a first bit of a bit code of a vertex when the vertex is to the left of a view window;
set a second bit of the bit code of the vertex when the vertex is to the right of the view window;
set a third bit of the bit code of the view window;
set a third bit of the bit code of the vertex when the vertex is below the view window; and
set a fourth bit of the bit code of a vortex when the vertex is above the view window;
a tile selector configured to receive the compressed image and to select a plurality of relevant tiles, by;
selecting each tile as a relevant tile when a bitwise logic AND of a bit-code of a first vertex of a tile with a bit-code of a second vertex of the tile is equal to zero, wherein said first vertex and said second vertex are adjacent vertices; and
selecting each tile as a relevant tile when a bitwise XOR of the bit-code the first vertex with a bit-code of a first opposite vertex is equal to 1111b and a bitwise XOR of the bit-code of the second vertex with a bit-code of a second opposite vertex is equal to 1111b; and
a tile decompressor coupled to the tile selector and configured to decompress each compressed tile corresponding to one of the relevant tiles. - View Dependent Claims (6, 7, 8, 9, 10)
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Specification