System and method for providing game event management to a user of a gaming application
DCFirst Claim
1. A system for managing game events, comprising:
- a first server that;
executes a first gaming application;
monitors a first plurality of game events during the execution of the first gaming application; and
communicates first event information associated with at least one of the first plurality of game events;
a second server that;
executes a second gaming application;
monitors a second plurality of game events during the execution of the second gaming application; and
communicates second event information associated with at least one of the second plurality of game events;
a processor remotely coupled to the first server and the second server that;
receives the first event information and the second event information; and
generates a wager record associated with a wager between a plurality of users based on at least one of the first event information and the second event information; and
a memory coupled to the processor that stores at least a portion of the first event information and the second event information.
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Abstract
A system for managing game events comprises a first server, a second server, a processor remotely coupled to the first server and the second server, and a memory coupled to the processor. The first server executes a first gaming application, and monitors a first plurality of game events during the execution of the first gaming application. The first server further communicates first event information associated with at least one of the first plurality of game events. The second server executes a second gaming application, and monitors a second plurality of game events during the execution of the second gaming application. The second server further communicates second event information associated with at least one of the second plurality of game events. The processor receives the first event information and the second event information. The memory stores at least a portion of the first event information and the second event information.
405 Citations
36 Claims
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1. A system for managing game events, comprising:
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a first server that;
executes a first gaming application;
monitors a first plurality of game events during the execution of the first gaming application; and
communicates first event information associated with at least one of the first plurality of game events;
a second server that;
executes a second gaming application;
monitors a second plurality of game events during the execution of the second gaming application; and
communicates second event information associated with at least one of the second plurality of game events;
a processor remotely coupled to the first server and the second server that;
receives the first event information and the second event information; and
generates a wager record associated with a wager between a plurality of users based on at least one of the first event information and the second event information; and
a memory coupled to the processor that stores at least a portion of the first event information and the second event information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method for managing game events, comprising:
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executing a first gaming application;
monitoring a first plurality of game events during the execution of the first gaming application;
communicating first event information associated with at least one of the first plurality of game events;
executing a second gaming application;
monitoring a second plurality of game events during the execution of the second gaming application;
communicating second event information associated with at least one of the second plurality of game events;
receiving the first event information and the second event information at a remote processor;
generating a wager record associated with a wager between a plurality of users based on at least one of the first event information and the second event information; and
storing at least a portion of the first event information and the second event information. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 29, 30)
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23. A platform for managing game events, comprising:
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a processor that;
receives first event information associated with at least one of a first plurality of game events from a first server, wherein the first plurality of game events are associated with the execution of a first gaming application hosted by the first server; and
receives second event information associated with at least one of a second plurality of game events from a second server, wherein the second plurality of game events are associated with the execution of a second gaming application hosted by the second server; and
generates a wager record associated with a wager between a plurality of users based on at least one of the first event information and the second event information; and
a memory coupled to the processor that stores the first event information and the second event information. - View Dependent Claims (24, 25, 26, 27, 28)
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31. A server for managing game events, comprising:
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a processor that executes a gaming application that is accessed by a remote user via a network;
a monitor module coupled to the processor that monitors a plurality of game events during the execution of the gaming application by the user; and
an interface coupled to the processor that communicates event information associated with at least one of the game events to an enhanced services platform remote from the server such that the platform may generate a wager record associated with a wager between a plurality of users based on at least one of the first event information and the second event information. - View Dependent Claims (32, 33, 34)
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35. A method for managing game events, comprising:
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executing a first gaming application;
monitoring a first plurality of game events during the execution of the first gaming application;
communicating first event information associated with at least one of the first plurality of game events;
executing a second gaming application;
monitoring a second plurality of game events during the execution of the second gaming application;
communicating second event information associated with at least one of the second plurality of game events;
receiving the first event information and the second event information at a remote processor;
storing at least a portion of the first event information and the second event information; and
wherein the first event information comprises first data and second data, the method further comprising processing the first event information to remove the second data prior to communicating the first event information.
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36. A method for managing game events, comprising:
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executing a first gaming application;
monitoring a first plurality of game events during the execution of the first gaming application;
communicating first event information associated with at least one of the first plurality of game events;
executing a second gaming application;
monitoring a second plurality of game events during the execution of the second gaming application;
communicating second event information associated with at least one of the second plurality of game events;
receiving the first event information and the second event information at a remote processor;
storing at least a portion of the first event information and the second event information; and
wherein the first event information comprises first data and second data and the method further comprises processing the first event information to remove the second data, wherein the step of storing comprises storing the processed first event information.
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Specification