Game machine and network system for setting up game environment thereof
First Claim
1. A game machine comprising:
- a player identifier, which identifies a player who wants to play a game;
a data storage, which stores personal information of a plurality of players which have played the game, the data storage being operable to store a plurality of personal information sets for each of said plurality of players, each personal information set including information regarding a same parameter of play of the game; and
a game environment arranger, which selectively reads out one of the personal information sets of the player identified by the player identifier from the data storage, and automatically sets up a game environment of the game based on the read out personal information set;
wherein the player identifier identifies the player using image recognition techniques.
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Accused Products
Abstract
A game player who faces a game machine is captured by a camera, and the game player is individually identified based on the image. Personal information of the identified game player (information regarding a skill level of the player, information regarding the progress status of the game, information regarding the number of acquired tokens, and information regarding the growth status in raising games) is read out from data storage. Based on the personal information which has been read out, a game environment in accordance with the personal information of the game player is automatically set up. During the game the game status is monitored, and based on the monitoring information, personal information of the game player is automatically generated and stored in the data storage.
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Citations
14 Claims
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1. A game machine comprising:
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a player identifier, which identifies a player who wants to play a game;
a data storage, which stores personal information of a plurality of players which have played the game, the data storage being operable to store a plurality of personal information sets for each of said plurality of players, each personal information set including information regarding a same parameter of play of the game; and
a game environment arranger, which selectively reads out one of the personal information sets of the player identified by the player identifier from the data storage, and automatically sets up a game environment of the game based on the read out personal information set;
wherein the player identifier identifies the player using image recognition techniques. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A network system for setting up a game environment, comprising:
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a common host apparatus;
a plurality of game machines communicatively connected to the host apparatus;
a player identifier, which is provided in at least one of the host apparatus and game machines, and identifies a player who wants to play a game, the player identifier provided;
a data storage, which is provided in the host apparatus, and stores personal information of a plurality of players which have been played the game, the data storage being operable to store a plurality of personal information sets for each of said plurality of players, each personal information set including information regarding a same parameter of play of the game;
a data communicator, which is provided in the host apparatus, and selectively transmits one of the personal information items of the player identified by the player identifier, from the data storage to at least one of the game machines; and
a game environment arranger, which is provided in the respective game machines, receives the personal information transmitted from the host apparatus, and automatically sets up a game environment of the game based on one of the personal information sets;
wherein the player identifier identifies the player using image recognition techniques. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A game machine comprising:
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a player identifier, which identifies a player who wants to play a game;
a data storage, which stores personal information of a plurality of players which have played the game, the data storage being operable to store a plurality of personal information sets for each of said plurality of players, each personal information set including information regarding a same parameter of play of the game; and
a game environment arranger, which selectively reads out one of the personal information sets of the player identified by the player identifier from the data storage, and automatically sets up a game environment of the game based on the read our personal information set.
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14. A network system for setting up a game environment, comprising:
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a common host apparatus;
a plurality of game machines communicatively connected to the host apparatus;
a player identifier, which is provided in at least one of the host apparatus and game machines, and identifies a player who wants to play a game, the player identifier provided;
a data storage, which is provided in the host apparatus, and stores personal information of a plurality of players which have been played the game, the data storage being operable to store a plurality of personal information sets for each of said plurality of players, each personal information set including information regarding a same parameter of play of the game;
a data communicator, which is provided in the host apparatus, and selectively transmits one of the personal information items of the player identified by the player identifier, from the data storage to at least one of the game machines; and
a game environment arranger, which is provided in the respective game machines, receives the personal information transmitted from the host apparatus, and automatically sets up a game environment based on one of the personal information sets;
wherein the player identifier identifies the player using image recognition techniques.
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Specification