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Banning verbal communication to and from a selected party in a game playing system

  • US 6,905,414 B2
  • Filed: 05/17/2002
  • Issued: 06/14/2005
  • Est. Priority Date: 05/16/2002
  • Status: Expired due to Term
First Claim
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1. For use with an electronic game played on at least one multiplayer game console having a capability to provide verbal communication between players of games being played on said at least one multiplayer game console, a method for preventing verbal communication by a specific player, comprising the steps of:

  • (a) maintaining data for each player participating in a game;

    (b) including an indicator in the data, said indicator referencing the specific player who is precluded from verbally communicating during at least one of;

    (i) a current game session played with another player who has chosen not to verbally communicate with the specific player;

    (ii) all games played with another player who has chosen not to verbally communicate with the specific player;

    (iii) all games played by the specific player over a network and using a specific online game service; and

    (iv) all games played by the specific player using any multiplayer game console; and

    (c) responding to the indicator in the data by automatically preventing verbal communication with the specific player in accord with said at least one of subparagraphs (i)-(iv) of step (b).

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