Promotion apparatus and method
First Claim
1. A promotion method comprising the steps of:
- (a) executing a game by a computer within a retail establishment;
(b) identifying the user by the computer;
(c) establishing a first game situation for a user by the computer;
(d) generating a number of first results by the computer;
(e) generating a number of second results by the computer using the first game situation and the first results as inputs;
(f) generating a second game situation by the computer using the second results as input; and
(g) determining whether to issue an award to the user using the second results as input only if the first game situation is a previous game situation from a previous play of the game by the shopper.
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Accused Products
Abstract
A promotion apparatus and method which builds customer loyalty. The promotion apparatus includes a computer, including a display for displaying information to a shopper and a recognition device for identifying the shopper and recording customer choices. The computer executes a game, identifies the shopper, establishes a first game situation for the shopper, generates a number of first results, generates a number of second results using the first game situation and the first results as inputs, generates a second game situation using the second results as input, and determines whether to issue an award to the shopper using the second results as input and only if the first game situation is a previous game situation from a previous play by the shopper.
41 Citations
31 Claims
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1. A promotion method comprising the steps of:
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(a) executing a game by a computer within a retail establishment;
(b) identifying the user by the computer;
(c) establishing a first game situation for a user by the computer;
(d) generating a number of first results by the computer;
(e) generating a number of second results by the computer using the first game situation and the first results as inputs;
(f) generating a second game situation by the computer using the second results as input; and
(g) determining whether to issue an award to the user using the second results as input only if the first game situation is a previous game situation from a previous play of the game by the shopper. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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30. A promotion apparatus for a retail establishment comprising:
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a computer, including a display for displaying information to a shopper and a recognition device for identifying the shopper;
wherein the computer executes a game, identifies the shopper, establishes a first game situation for the shopper, generates a number of first results, generates a number of second results using the first game situation and the first results as inputs, generates a second game situation using the second results as input, and determines whether to issue an award to the shopper using the second results as input only if the first game situation is a previous game situation from a previous visit by the shopper.
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31. A promotion method comprising the steps of:
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(a) executing a game by a computer within a retail establishment;
(b) identifying a customer by the computer during a first visit at a first time to the retail establishment by the customer;
(c) establishing a first game situation for a user by the computer;
(d) generating a number of first results by the computer;
(e) generating a number of second results by the computer using the first game situation and the first results as inputs during a second visit at a second time to the retail establishment by the customer, wherein said second visit occurs at a later point in time than the first visit;
(f) generating a second game situation by the computer using the second results as input; and
(g) determining whether to issue an award to the user using the second results as input only if the first game situation is a previous game situation from a previous play of the game by the shopper.
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Specification