Game device changing sound and an image in accordance with a tilt operation
First Claim
1. A game device that causes a display to display a game image including a character operated by a player, and causes a sound generation unit to output game sound corresponding to the character in accordance with an operation performed by the player, comprising:
- an operation controller operated by the player;
a tilt detector built-into the operation controller for detecting an amount of X and Y tilt in accordance with a tilt of the operation controller;
a determination mechanism for determining whether or not the output value of the tilt detector is greater than a predetermined value;
a game processor for processing a game in accordance with the operation performed by the player;
an image storage area for storing image data used for displaying the character;
a sound data storage area for storing sound data of sound to be produced by the character;
an image display processing unit for reading the image data of the character from the image data storage area and causing the display to display an image of the character; and
a sound output processing unit for reading the sound data from the sound data storage area and causing the sound generation unit to output sound related to the image of the character while the image of the character is displayed by the image display processing unit, wherein the image display processing unit and the sound output processing unit respond to a change in output of the tilt detector, which changes in accordance with the tilt operation performed by the player with the operation controller, and change the game image displayed by the display and the game sound output from the sound generation unit concurrently and in an associated manner, wherein the sound data storage area stores at least a first type of sound data and a second type of sound data for one character, and the sound output processing unit selects either of the first type of sound data and the second type of sound data based on an output value of the tilt detector and reads the selected first or second type of sound data, wherein the first type of sound data corresponds to sound that is used when the displayed character moves faster than a predetermined speed, the second type of sound data corresponds to sound that is used when the displayed character moves slower than the predetermined speed, and the sound output processing unit reads the first type of sound data when it is determined by the determination mechanism that the output value of the tilt detector is greater than the predetermined value, and reads the second type of sound data when it is determined by the determination mechanism that the output value of the tilt detector is equal to or smaller than the predetermined value.
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Accused Products
Abstract
Character data including an image generation program, image data, a sound program, and sound data, which are previously determined for each of characters used in a game, is stored in a game device 10. A controller 12 having a built-in tilt sensor 12c is connected to the game device, and operated by a player performing a tilt operation. The image generation program and the sound program concurrently process the image data and the sound data, respectively, using the same tilt data output from the tilt sensor. As a result, an image and sound of the character are concurrently changed in accordance with the tilt operation of the controller. Thus, it is possible to provide the game device enhancing the realism and the staging effects of the game.
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Citations
12 Claims
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1. A game device that causes a display to display a game image including a character operated by a player, and causes a sound generation unit to output game sound corresponding to the character in accordance with an operation performed by the player, comprising:
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an operation controller operated by the player;
a tilt detector built-into the operation controller for detecting an amount of X and Y tilt in accordance with a tilt of the operation controller;
a determination mechanism for determining whether or not the output value of the tilt detector is greater than a predetermined value;
a game processor for processing a game in accordance with the operation performed by the player;
an image storage area for storing image data used for displaying the character;
a sound data storage area for storing sound data of sound to be produced by the character;
an image display processing unit for reading the image data of the character from the image data storage area and causing the display to display an image of the character; and
a sound output processing unit for reading the sound data from the sound data storage area and causing the sound generation unit to output sound related to the image of the character while the image of the character is displayed by the image display processing unit, wherein the image display processing unit and the sound output processing unit respond to a change in output of the tilt detector, which changes in accordance with the tilt operation performed by the player with the operation controller, and change the game image displayed by the display and the game sound output from the sound generation unit concurrently and in an associated manner, wherein the sound data storage area stores at least a first type of sound data and a second type of sound data for one character, and the sound output processing unit selects either of the first type of sound data and the second type of sound data based on an output value of the tilt detector and reads the selected first or second type of sound data, wherein the first type of sound data corresponds to sound that is used when the displayed character moves faster than a predetermined speed, the second type of sound data corresponds to sound that is used when the displayed character moves slower than the predetermined speed, and the sound output processing unit reads the first type of sound data when it is determined by the determination mechanism that the output value of the tilt detector is greater than the predetermined value, and reads the second type of sound data when it is determined by the determination mechanism that the output value of the tilt detector is equal to or smaller than the predetermined value. - View Dependent Claims (2, 3, 4, 5)
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6. A method for use with a hand-held video game control device adapted to be grasped by the hands of a player and which is operatively connected to a game processing system for executing a video game program, the method comprising:
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receiving tilt data indicative of a tilt of the hand-held video game control device in at least two dimensions when the hand-held video game control device is grasped by the hands of the player; and
using the tilt data to concurrently change, in an associated manner, a display of a character of the video game program executed by the video game processing system and sound produced by the character, wherein if the tilt data is determined to be indicative of a tilt greater than a specified value, a first sound is produced by the character and if the tilt data is determined to be indicative of a tilt not greater than the specified value, a second different sound is produced for the character. - View Dependent Claims (7, 8)
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9. A storage device storing computer-executable instructions for performing a method for use with a hand-held video game control device adapted to be grasped by the hands of a player and which is operatively connected to a game processing system for executing a video game program, the method comprising:
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receiving tilt data indicative of the tilt of the hand-held video game control device in at least two dimensions when the hand-held video game control device is grasped by the hands of the player; and
using the tilt data to concurrently change, in an associated manner, the display of a character of the video game program executed by the video game processing system and sound produced by the character, wherein if the tilt data is indicative of a tilt greater than a specified value, a first sound is produced by the character and if the tilt data is indicative of a tilt not greater than the specified value, a second different sound is produced for the character.
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10. A video game system comprising:
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a hand-held control device adapted to be grasped by the hands of a player and comprising at least one operation device manipulable by a finger of one of the player'"'"'s hands;
a tilt detector for detecting tilt of the control device in at least two dimensions when the hand-held control device is grasped by the hands of the player;
a game processing system for executing a video game program for a video game to generate at least one character image for display on a display unit and to generate sound for the at least one character image for output by a speaker, wherein the display of at least one character and the sound generated for the at least one character are changed concurrently based on the detected tilt, and the game processing system determines whether the detected tilt is greater than a predetermined value and generates first sound for the at least one character if the detected tilt is greater than the predetermined value and second different sound for the at least one character if the detected tilt is not greater than the predetermined value. - View Dependent Claims (11, 12)
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Specification