Game system with tilt sensor and game program including viewpoint direction changing feature
First Claim
Patent Images
1. A game system displaying a three-dimensional game space on a display, comprising:
- a housing held by a player;
a tilt sensor provided on the housing for generating output signals;
the display provided on the housing;
a viewpoint coordinates determination mechanism for determining coordinates of a viewpoint to be set in the game space in accordance with an output signal from the tilt sensor; and
a game image generation processing mechanism for generating a game image indicating a three dimensional game space in which a sight point set in the game space is seen from the viewpoint based on the viewpoint coordinates determined by the viewpoint coordinates determination mechanism;
wherein the viewpoint coordinates determination mechanism rotates the viewpoint about the sight point such that the three dimensional game space displayed on the display is tilted forward in conjunction with the housing when it is detected that the housing is tilted forward based on the output signal from the tilt sensor; and
wherein the viewpoint coordinates determination mechanism rotates the viewpoint about the sight point such that the three dimensional game space displayed on the display is tilted backward in conjunction with the housing when it is detected that the housing is tilted backward based on the output signal from the tilt sensor.
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Abstract
A game system displaying a three-dimensional game space on a display includes a housing held by a player, a tilt sensor provided on the housing, a viewpoint coordinates determination mechanism for determining viewpoint coordinates in accordance with an output value of the tilt sensor, and a game image generation processing mechanism for generating a game image based on the viewpoint coordinates determined by the viewpoint coordinates determination mechanism. The game system allows the player to feel as if the three-dimensional game space is tilted in accordance with a tilt of a game device, etc., with a minimal processing burden.
157 Citations
31 Claims
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1. A game system displaying a three-dimensional game space on a display, comprising:
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a housing held by a player;
a tilt sensor provided on the housing for generating output signals;
the display provided on the housing;
a viewpoint coordinates determination mechanism for determining coordinates of a viewpoint to be set in the game space in accordance with an output signal from the tilt sensor; and
a game image generation processing mechanism for generating a game image indicating a three dimensional game space in which a sight point set in the game space is seen from the viewpoint based on the viewpoint coordinates determined by the viewpoint coordinates determination mechanism;
wherein the viewpoint coordinates determination mechanism rotates the viewpoint about the sight point such that the three dimensional game space displayed on the display is tilted forward in conjunction with the housing when it is detected that the housing is tilted forward based on the output signal from the tilt sensor; and
wherein the viewpoint coordinates determination mechanism rotates the viewpoint about the sight point such that the three dimensional game space displayed on the display is tilted backward in conjunction with the housing when it is detected that the housing is tilted backward based on the output signal from the tilt sensor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A memory medium encoded with a game program executed in a game system for displaying a three dimensional game space on a display, the game system comprising a housing held by a player and a tilt sensor provided on the housing, the game program causing the game system to execute the steps of:
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a viewpoint coordinates determining step of determining coordinates of a viewpoint to be set in the game space in accordance with an output signal from the tilt sensor; and
a game image generating step of generating a game image indicating a game space in which a sight point set in the three dimensional game space is seen from the viewpoint based on the viewpoint coordinates determined by the viewpoint coordinates determination step, wherein the viewpoint coordinates determination step rotates the viewpoint about the sight point such that the three dimensional game space displayed on the display is tilted forward in conjunction with the housing when it is detected that the housing is tilted forward based on the output signal from the tilt sensor, and the viewpoint coordinates determination step rotates the viewpoint about the sight point such that the three dimensional game space displayed on the display is tilted backward in conjunction with the housing when it is detected that the housing is tilted backward based on the output signal from the tilt sensor. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A memory medium encoded with a program for execution in an information processing system for displaying a three-dimensional space on a display, the information system including a housing held by a player and a tilt sensor associated with the housing for generating output signals, the program causing the information processing system to perform the operations of:
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determining coordinates of a viewpoint to be set in the three dimensional space in accordance with an output signal of the tilt sensor;
generating a display of an image indicating a three dimensional space in which a sight point in the space is seen from the viewpoint having first coordinates;
rotating the viewpoint about the sight point to different coordinates upon detection by the tilt sensor of the housing being tilted forward, and generating a display of an image indicating a three-dimensional space in which a sight point in the three-dimensional space is seen from the viewpoint at the different coordinates such that the displayed space is tilted forward; and
rotating the viewpoint about the sight point to different coordinates upon detection by the tilt sensor of the housing being tilted backward, and generating a display of an image indicating a three-dimensional space in which a sight point in the three-dimensional space is seen from the viewpoint at the different coordinates such that the displayed three-dimensional space is tilted backward. - View Dependent Claims (18, 19, 20, 21, 22, 23)
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24. An information processing system for displaying a three-dimensional space on a display, comprising:
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a housing held by a player;
a tilt sensor provided on the housing for generating output signals;
a viewpoint coordinates determination mechanism for determining coordinates of a viewpoint to be set in the three-dimensional space in accordance with an output signal from the tilt sensor; and
an image generation processing mechanism for generating an image indicating a three-dimensional space in which a sight point set in the three-dimensional space is seen from the viewpoint based on the viewpoint coordinates determined by the viewpoint coordinates determination mechanism;
wherein the viewpoint coordinates determination mechanism rotates the viewpoint about the sight point such that the three-dimensional space displayed on the display is tilted forward when the output signal from the tilt sensor indicates that the housing is being tilted forward, and wherein the viewpoint coordinates determination mechanism rotates the viewpoint about the sight point such that the three-dimensional space displayed on the display is tilted backward when the output signal from the tilt sensor indicates that the housing is being tilted backward. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31)
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Specification