Predefined messages for wireless multiplayer gaming
First Claim
Patent Images
1. An online gaming system for playing games, the system comprising:
- at least one wireless terminal adapted to run a multiplayer game to be played between said at least one wireless terminal and at least one other terminal running the game;
a game program executable by the at least one wireless terminal for providing game-related events;
means for determining a state of the game comprising means for scanning the game-related events, wherein at least one game-related predefined message is presented to a user of the at least one wireless terminal based on the determined state of the game;
means for selecting, by the user, whether to transmit the presented at least one game-related predefined message wirelessly from said at least one wireless terminal to said at least one other terminal;
means for modifying, if necessary, the at least one game-related predefined message to match the terminal capabilities of said at least one other terminal to which the predefined message is to be sent; and
means for transmitting said at least one game-related predefined message to said at least one other terminal.
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Abstract
A system and method for mobile terminal users who play networked games to communicate with each other. Messages to be sent between players and methods of sending the messages are predefined either by a game player or at the system level. These messages can then be sent in an easy way by the game player from his mobile terminal to another player or potential player for any of various game-related purposes.
222 Citations
60 Claims
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1. An online gaming system for playing games, the system comprising:
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at least one wireless terminal adapted to run a multiplayer game to be played between said at least one wireless terminal and at least one other terminal running the game;
a game program executable by the at least one wireless terminal for providing game-related events;
means for determining a state of the game comprising means for scanning the game-related events, wherein at least one game-related predefined message is presented to a user of the at least one wireless terminal based on the determined state of the game;
means for selecting, by the user, whether to transmit the presented at least one game-related predefined message wirelessly from said at least one wireless terminal to said at least one other terminal;
means for modifying, if necessary, the at least one game-related predefined message to match the terminal capabilities of said at least one other terminal to which the predefined message is to be sent; and
means for transmitting said at least one game-related predefined message to said at least one other terminal. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. An online gaming system for playing games, the system comprising:
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at least one wireless terminal adapted to run a game to be played with at least one other terminal running the game;
a processor within the at least one wireless terminal for controlling functions relating to the game;
a storage device in communication with the processor;
a game program operative on the processor of the at least one wireless terminal comprising;
means for maintaining in the storage device a database identifying at least one set of predefined messages available to send from said at least one wireless terminal to said at least one other terminal;
means for scanning game-related events to identify conditions matching any of at least one predefined game-related criteria; and
means for presenting at least one game-related predefined message to a user of said at least one wireless terminal when at least one of the conditions matching any of the at least one predefined game-related criteria is identified, wherein the at least one game-related predefined message may be selected by the user to be sent from said at least one wireless terminal to said at least one other terminal;
means for modifying the at least one game-related predefined message to match the terminal capabilities of said at least one other terminal to which the at least one game-related predefined message is sent, wherein the at least one game-related predefined message is subject to interaction with a user of the at least one wireless terminal; and
means for transmitting said at least one game-related predefined message to said at least one other terminal. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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35. A method of providing an online gaming system for playing games, the method comprising the steps of:
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connecting at least one wireless terminal adapted to run a game to be played with at least one other wireless terminal running the game;
scanning game-related events to identify conditions matching any of at least one predefined game-related criteria;
presenting at least one game-related predefined message to a user of said at least one wireless terminal when at least one of the conditions matching any of the at least one predefined game-related criteria is identified;
selecting, by the user of the wireless terminal, the at least one game-related predefined message in order to sent the at least one game-related predefined message from said at least one wireless terminal to said at least one other terminal;
modifying, if necessary, the at least one game-related predefined message to match the terminal capabilities of said at least one other terminal to which the at least one game-related predefined message is to be sent; and
transmitting said at least one game-related predefined message to said at least one other terminal. - View Dependent Claims (36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48)
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49. A wireless terminal for playing games, the terminal comprising:
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a processor for controlling functions relating to a game;
a storage device in communication with the processor;
a primary input in communication with the processor for registering game-related commands input by a user of a wireless terminal;
a game program operative on the processor of the wireless terminal comprising;
means for maintaining in the storage device a database identifying at least one set of predefined messages available to send to at least one other terminal;
means for presenting at least one game-related predefined message to a user of the wireless terminal based on a state of the game; and
means for selecting, by the user, the at least one game-related predefined message in order to send the at least one game-related predefined message to the at least one other terminal;
means for modifying, if necessary, the at least one game-related predefined message to match terminal capabilities of the at least one other terminal; and
means for transmitting said at least one game-related predefined message to said at least one other terminal. - View Dependent Claims (50, 51, 52, 53, 54, 55, 56)
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57. An online gaming system comprising:
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at least one wireless terminal on a cellular telephone network for running a player client program, said player client program having a communication link with a game server program; and
a game platform on a wide area network for running the game server program, and for providing a platform on which a user of the at least one wireless terminal can play a game using the player client program, the game platform comprising;
means for the user to log in to the game platform so that the user becomes a logged-in player in the game;
a player database containing records for each player logged in to the game platform, wherein each record comprises the destination address of the logged in player and the output capacity of the terminal of the logged in player;
means for storing at least one predefined message;
means for determining a state of the game by scanning game-related events in the game with scanning software;
means for presenting at least one game-related predefined message to the logged-in player of the wireless terminal based on the state of the game, wherein the logged-in player selects whether to transmit the at least one game-related predefined message to at least one other terminal; and
means for modifying, if necessary, the at least one game-related predefined message to match the terminal capabilities of the at least one other terminal to which the predefined message is to be sent. - View Dependent Claims (58, 59, 60)
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Specification