Device indicating movements for software
First Claim
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1. A combination comprising a standard video game equipment capable of displaying varying representations of a human body;
- and an apparatus for transforming movements of a user into control signals, said apparatus comprising;
a pair of two-state elbow sensors adapted to be positioned in respective elbow regions of the user to deliver two different signals depending on a respective elbow bend;
a pair of two-state knee sensors adapted to be positioned in respective knee regions of the user and to deliver two different signals depending on a respective knee bend;
a processing unit for receiving signals from said elbow and knee sensors and for converting said signals into two-state signals of standard format for generation of game action on said standard video game equipment; and
a standard connection arrangement between said apparatus and said standard game equipment;
said apparatus being removably connected to the video game equipment and used as a substitute for a conventional gamepad or joystick to obtain improved playability.
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Abstract
A system for transforming the movements of at least one joint of a user into control signals for a computer. The system includes a sleeve for putting on over the joint and a movement sensor fixed to the sleeve for the sensor to be placed and held in the hollow of the joint. The sensor is an on/off sensor that is directly subject to the movements of the sleeve in the hollow of the joint.
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Citations
15 Claims
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1. A combination comprising a standard video game equipment capable of displaying varying representations of a human body;
- and an apparatus for transforming movements of a user into control signals, said apparatus comprising;
a pair of two-state elbow sensors adapted to be positioned in respective elbow regions of the user to deliver two different signals depending on a respective elbow bend;
a pair of two-state knee sensors adapted to be positioned in respective knee regions of the user and to deliver two different signals depending on a respective knee bend;
a processing unit for receiving signals from said elbow and knee sensors and for converting said signals into two-state signals of standard format for generation of game action on said standard video game equipment; and
a standard connection arrangement between said apparatus and said standard game equipment;
said apparatus being removably connected to the video game equipment and used as a substitute for a conventional gamepad or joystick to obtain improved playability. - View Dependent Claims (2, 3, 4, 5, 6)
- and an apparatus for transforming movements of a user into control signals, said apparatus comprising;
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7. A video game system including a processor running a game program capable of displaying varying representations of a human body, said system comprising:
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a game central processor having an output for a display device and inputs for receiving two-state control signals from conventional gamepads or joysticks; and
at least one apparatus for transforming movements of a user into said control signals, said at least one apparatus including, a pair of two-state elbow sensors adapted to be positioned in respective elbow regions of the user to deliver two different signals depending on a respective elbow bend;
a pair of two-state knee sensors adapted to be positioned in respective knee regions of the user and to deliver two different signals depending on a respective knee bend; and
a processing unit connected to said sensors for converting signals received from said sensors into said two-state control signals; and
a connection between said at least one apparatus and said inputs;
said apparatus being removably connected to said game central processor and used as a substitute for a conventional gamepad or joystick to obtain improved playability. - View Dependent Claims (8, 9, 10, 11, 12, 13)
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14. A method for controlling a video game program run by a standard game equipment, said game program being capable of displaying varying representations of a human body and said game equipment being capable of receiving two-state signals on game control inputs, from an apparatus being removably connected to the game equipment and used as a substitute for a conventional gamepad or joystick to obtain improved playability the method comprising the steps of:
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positioning a pair of two-state elbow sensors of said apparatus in respective elbow regions of the user, each of said elbow sensors delivering one of two different signals depending on a respective elbow bend;
positioning a pair of two-state knee sensors of said apparatus in respective knee regions of the user, each of said knee sensors delivering one of two different signals depending on a respective knee bend;
connecting said two-state elbow and knee sensors to a processing unit of said apparatus;
selectively moving the elbow and/or knee joints, converting said signals received from said sensors into two-state control signals by said processing unit, and applying said two-state control signals to the game equipment; and
displaying, with said standard game equipment, representations of the human body corresponding to user movement according to said two-state control signals. - View Dependent Claims (15)
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Specification