Electronic gaming
First Claim
1. An electronic gaming system comprising:
- gaming parameters defining at least one gaming character or at least one gaming entity, at least one skill type attribute associated with the at least one gaming character or the at least one gaming entity and a changing aptitude level value associated with the at least one skill type attribute; and
wherein;
in response to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute, the aptitude level value is reduced by a predetermined amount.
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Accused Products
Abstract
The present invention resides in an electronic gaming system comprising gaming parameters defining one or more gaming characters or entities, the system providing means whereby at least one skill type attribute is associated with a gaming character/entity, the system providing means whereby a changing aptitude level value is associated with the skill type attribute, the system providing for means, responsive to the gaming character electing to execute a gaming move using skill type attribute, reducing the aptitude level value by a predetermined amount. The present invention makes efficient use of memory, which in a mobile gaming platform such as a mobile phone is often limited by allowing for more involved and enhanced gameplay without substantially increasing the requirement for memory or processing power. Furthermore, the gaming system of the present invention provides for a compact and manageable gaming solution particularly suitable for mobile gaming.
153 Citations
18 Claims
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1. An electronic gaming system comprising:
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gaming parameters defining at least one gaming character or at least one gaming entity, at least one skill type attribute associated with the at least one gaming character or the at least one gaming entity and a changing aptitude level value associated with the at least one skill type attribute; and
wherein;
in response to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute, the aptitude level value is reduced by a predetermined amount. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for modifying an electronic gaming system including games content defining at least one gaming parameter, the method comprising:
providing skill type attributes associated with at least one gaming character or gaming entity, providing an aptitude level value associated with the skill type attributes, reducing the aptitude level value by a predetermined amount in response to the at least one gaming character or gaming entity electing to execute a gaming move using one of the skill type attributes.
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10. A client-server system for downloading games content comprising:
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gaming parameters defining at least one gaming character or at least one gaming entity, at least one skill type attribute associated with the at least one gaming character or the at least one gaming entity and a changing an aptitude level value associated with the at least one skill type attribute; and
whereinthe system in response to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute, reduces the aptitude level value by a predetermined amount. - View Dependent Claims (11)
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12. A gaming device including games content for a gaming system, comprising:
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a memory for storing the games content and a controller for processing the games content; and
whereinthe controller is operable to provide at least one skill type attribute associated with at least one gaming character or at least one gaming entity of the games content, to provide an aptitude level value associated with the at least one skill type attribute, and to reduce the aptitude level value by a predetermined amount in response to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute. - View Dependent Claims (13)
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14. A computer program product on a carrier having an electronic game stored by a memory which, when executed by a processor performs a process comprising:
providing skill type attributes associated with at least one gaming character or at least one gaming entity, providing an aptitude level value associated with the skill type attributes and reducing the aptitude level value by a predetermined amount in response to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute. - View Dependent Claims (15, 16)
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17. An apparatus for providing content for an electronic game platform, comprising:
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an electronic gaming system comprising gaming parameters defining at least one skill type attribute associated with at least one gaming character or at least one gaming entity and at least one skill type attribute associated with the at least one gaming character or the at least one gaming entity, and wherein the apparatus provides a changing aptitude level value associated with the at least one skill type attribute, and responsive to the at least one gaming character or the at least one gaming entity electing to execute a gaming move using the at least one skill type attribute, reduces the aptitude level value by a predetermined amount. - View Dependent Claims (18)
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Specification