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Match-style 3D video game device and controller therefor

  • US 6,921,332 B2
  • Filed: 11/13/2001
  • Issued: 07/26/2005
  • Est. Priority Date: 11/16/2000
  • Status: Expired due to Fees
First Claim
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1. A match-style 3D video game device, comprising:

  • a monitor that is positioned at a prescribed height on which images are displayed;

    a 3D video game device controller that generates operation signals based on a particular game action that is instructed, said 3D video game device including;

    a pair of right and left main units configured to allow manual operation, said main units being wearable by a game player; and

    right and left motion detection units that are respectively mounted in each of said right and left main units for individually detecting movement along at least two axes and outputting detected movement as operation signals, said 3D video game device controller causes a content of the operation thereof to be reflected in the particular game action;

    game control means for controlling the progress of the game based on operation signals from the 3D video game device controller;

    display control means for creating three-dimensional images from a viewpoint of a virtual camera and for displaying said three-dimensional images on the screen of said monitor, said three-dimensional images including an opponent character displayed as facing the game player when said game player is positioned in a play space in front of said monitor screen;

    head detection means for detecting a position of a head of the game player in at least right and left directions relative to a fixed position of the monitor screen when said game player is positioned in the play space;

    viewpoint change means for moving the viewpoint of said virtual camera in accordance with a direction and amount of change in the detected head position relative to the fixed position of the monitor screen;

    said game controller means including means for setting a hitting area at at least one location on a body of the opponent character displayed on the monitor screen and for setting a defensive region that overlaps with hands of the opponent character and the body of the opponent as seen from said virtual viewpoint; and

    said display control means displays a hitting mark on said hitting area when said defensive region is outside said hitting area.

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