Match-style 3D video game device and controller therefor
First Claim
Patent Images
1. A match-style 3D video game device, comprising:
- a monitor that is positioned at a prescribed height on which images are displayed;
a 3D video game device controller that generates operation signals based on a particular game action that is instructed, said 3D video game device including;
a pair of right and left main units configured to allow manual operation, said main units being wearable by a game player; and
right and left motion detection units that are respectively mounted in each of said right and left main units for individually detecting movement along at least two axes and outputting detected movement as operation signals, said 3D video game device controller causes a content of the operation thereof to be reflected in the particular game action;
game control means for controlling the progress of the game based on operation signals from the 3D video game device controller;
display control means for creating three-dimensional images from a viewpoint of a virtual camera and for displaying said three-dimensional images on the screen of said monitor, said three-dimensional images including an opponent character displayed as facing the game player when said game player is positioned in a play space in front of said monitor screen;
head detection means for detecting a position of a head of the game player in at least right and left directions relative to a fixed position of the monitor screen when said game player is positioned in the play space;
viewpoint change means for moving the viewpoint of said virtual camera in accordance with a direction and amount of change in the detected head position relative to the fixed position of the monitor screen;
said game controller means including means for setting a hitting area at at least one location on a body of the opponent character displayed on the monitor screen and for setting a defensive region that overlaps with hands of the opponent character and the body of the opponent as seen from said virtual viewpoint; and
said display control means displays a hitting mark on said hitting area when said defensive region is outside said hitting area.
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Abstract
The present invention makes it possible to obtain operation signals to enable operation of a more complex game by individually detecting movement in at least two axial directions. The present invention provides a pair of right and left controllers 21 and 22 that generate operation signals based on which game action is instructed, each controller having a main section 210 in the shape of a glove in which the hand is inserted, and in which is mounted an acceleration sensor 2124 that individually detects movement in three axial directions x, y and z (front/back, right/left, up/down). Each detection signal is deemed an operation signal for game action.
178 Citations
15 Claims
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1. A match-style 3D video game device, comprising:
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a monitor that is positioned at a prescribed height on which images are displayed;
a 3D video game device controller that generates operation signals based on a particular game action that is instructed, said 3D video game device including;
a pair of right and left main units configured to allow manual operation, said main units being wearable by a game player; and
right and left motion detection units that are respectively mounted in each of said right and left main units for individually detecting movement along at least two axes and outputting detected movement as operation signals, said 3D video game device controller causes a content of the operation thereof to be reflected in the particular game action;
game control means for controlling the progress of the game based on operation signals from the 3D video game device controller;
display control means for creating three-dimensional images from a viewpoint of a virtual camera and for displaying said three-dimensional images on the screen of said monitor, said three-dimensional images including an opponent character displayed as facing the game player when said game player is positioned in a play space in front of said monitor screen;
head detection means for detecting a position of a head of the game player in at least right and left directions relative to a fixed position of the monitor screen when said game player is positioned in the play space;
viewpoint change means for moving the viewpoint of said virtual camera in accordance with a direction and amount of change in the detected head position relative to the fixed position of the monitor screen;
said game controller means including means for setting a hitting area at at least one location on a body of the opponent character displayed on the monitor screen and for setting a defensive region that overlaps with hands of the opponent character and the body of the opponent as seen from said virtual viewpoint; and
said display control means displays a hitting mark on said hitting area when said defensive region is outside said hitting area. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A match-style 3D video game device, comprising:
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a monitor screen that is positioned at a prescribed height on which images are displayed;
a 3D video game device controller that generates operation signals based on a particular game action that is instructed, said 3D video game device including;
a pair of right and left main units configured to allow manual operation; and
right and left motion detection units that arc respectively mounted in each of said right and left main units for individually detecting movement along al least two axes and outputting detected movement as operation signals, said 3D video game device controller causing a content of the operation thereof to be reflected in the particular game action;
game control means for controlling progress of the game based on operation signals From the 3D video game device controller, said game control means including means for setting a hitting area at at least one location on a body of an opponent character displayed on the monitor screen so that said hitting area moves on said monitor screen according to the movement of the opponent character and for setting a defensive region that overlaps with hands of the opponent character and the body of the opponent as seen from said virtual camera viewpoint, said display control means displaying a hitting mark on said hitting area when said defensive region is outside said hitting area;
display control means for creating three-dimensional images from a viewpoint of a virtual camera and for displaying said three-dimensional images on the screen of said monitor;
head detection means for detecting a position or a head of the game player positioned in a play space in front of said monitor screen in at least right and left directions within a space surrounding the head of the game player; and
viewpoint change means for moving the viewpoint of said virtual camera in accordance with a direction and amount of change in the detected head position such that said viewpoint of said virtual camera essentially matches a view seen by the game player.
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Specification