Linked electronic game systems
First Claim
1. For use in a game system having a first game apparatus containing a first processor, and a separately housed portable game system containing a second processor and a discrete display device, a method of operating said game system comprising the steps of:
- (a) executing a first game program in said first processor to generate first non-sprite polygon data that represents a shape of at least a portion of a first 3-dimensional player-controlled character moving in a first simulated 3-dimensional game world;
(b) mapping texture onto said first polygon data to represent a textured portion of said first player-controlled character for display on a first display device;
(c) digitally transferring game data from said first processor through a data transmission link to said second processor;
(d) executing a second game program in said second processor in accordance with said transferred game data to generate second non-sprite polygon data that represents a shape of at least a portion of a second 3-dimensional player-controlled character moving in a second simulated 3-dimensional game world; and
(e) mapping texture onto said second polygon data in said portable game system to represent a textured portion of said second player-controlled character for display on said discrete display device in said portable game system.
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Accused Products
Abstract
A video game system that includes a console and hand-held controllers with LCD screens. Each game operates in a simulated world populated with animated characters and static objects which are displayed on a TV screen, and are also displayed on the LCD screens of the hand-held controllers. While one part of the simulated world is displayed on the TV screen, different parts of the simulated world may appear on the LCD screens in a natural pictorial setting. Alternatively, some of the pictures displayed on LCD screens and TV screens may represent the same part of the simulated world at different times, or the same part at the same time. Pictures displayed on an LCD screen may appear concurrently or later on the TV screen. Objects and characters can be selected, moved, constructed, changed, or deleted by a player without revealing to other players these objects of interest or their disposition. This video game system will provide a new game experience in which hand-held controllers do more than just control a console game, and also do more than just a standalone hand-held game.
250 Citations
126 Claims
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1. For use in a game system having a first game apparatus containing a first processor, and a separately housed portable game system containing a second processor and a discrete display device, a method of operating said game system comprising the steps of:
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(a) executing a first game program in said first processor to generate first non-sprite polygon data that represents a shape of at least a portion of a first 3-dimensional player-controlled character moving in a first simulated 3-dimensional game world;
(b) mapping texture onto said first polygon data to represent a textured portion of said first player-controlled character for display on a first display device;
(c) digitally transferring game data from said first processor through a data transmission link to said second processor;
(d) executing a second game program in said second processor in accordance with said transferred game data to generate second non-sprite polygon data that represents a shape of at least a portion of a second 3-dimensional player-controlled character moving in a second simulated 3-dimensional game world; and
(e) mapping texture onto said second polygon data in said portable game system to represent a textured portion of said second player-controlled character for display on said discrete display device in said portable game system. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65)
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66. A data carrier for use in a first game apparatus containing a first processor that is digitally linked to a separately housed portable game system containing a second processor and a discrete display device, the data carrier carrying game program instructions and data comprising:
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(a) first program instructions that cause said first processor to generate first non-sprite polygon data that represents a shape of at least a portion of a first 3-dimensional player-controlled character moving in a first simulated 3-dimensional game world, the first polygon data being texture mapped so that the texture represents a displayable portion of said first character for display on a first display device;
(b) second program instructions that cause said first processor to transfer game data through a data transmission link to said second processor to cause said second processor to generate second non-sprite polygon data that represents a shape of at least a portion of a second 3-dimensional player-controlled character moving in a second simulated 3-dimensional game world; and
(c) said second processor further mapping texture onto said second polygon data so that the texture represents a displayable portion of said second player-controlled character for display on said discrete display device in said portable game system. - View Dependent Claims (67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79)
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80. A game system comprising:
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(a) a first game apparatus having a first processor for executing a first game program to generate first non-sprite polygon data that represents a shape of at least a portion of a first 3-dimensional player-controlled character moving in a first simulated 3-dimensional game world;
(b) means in said first game apparatus for mapping texture onto said first polygon data to represent a textured portion of said first player-controlled character for display on a first display device;
(c) a data transmission link for transferring game data from said first processor to a second processor in a separately housed portable game system;
(d) said second processor in said portable game system for executing a second game program in accordance with said transferred game data to generate second non-sprite polygon data that represents a shape of at least a portion of a second 3-dimensional player-controlled character moving in a second simulated 3-dimensional game world; and
(e) means in said portable game system for mapping texture onto said second polygon data to represent a textured portion of said second player-controlled character for display on a discrete display device in said portable game system. - View Dependent Claims (81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98)
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99. For use in a game system having a first game apparatus containing a first processor, and a separately housed portable game system containing a second processor and a discrete display device, a method of operating said game system comprising the steps of:
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(a) executing a first game program in said first processor to generate first renderable polygon vertex data that represents a shape of at least a portion of a first 3-dimensional player-controlled character moving in a first simulated 3-dimensional game world;
(b) digitally rendering said first polygon vertex data to compute displayable first pixels that represent at least a portion of said first player-controlled character for display of said first pixels on a first display device;
(c) digitally transferring game data from said first processor through a data transmission link to said second processor;
(d) executing a second game program in said second processor in accordance with said transferred game data to generate second renderable polygon vertex data that represents a shape of at least a portion of a second 3-dimensional player-controlled character moving in a second simulated 3-dimensional game world; and
(e) digitally rendering said second polygon vertex data to compute displayable second pixels that represent at least a portion of said second player-controlled character for display of said second pixels on said discrete display device in said portable game system. - View Dependent Claims (100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117)
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118. For use in a game system having a first game apparatus containing a first processor, and a separately housed portable game system containing a second processor and a discrete display device, a method of operating said game system comprising the steps of:
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(a) executing a first game program in said first processor to generate first renderable polygon vertex data that represents body parts of a first 3-dimensional player-controlled character moving in a first simulated 3-dimensional game world;
(b) digitally rendering said first polygon vertex data to compute displayable first pixels that represent at least one body part of said first player-controlled character for display of said first pixels on a first display device;
(c) digitally transferring game data from said first processor through a data transmission link to said second processor;
(d) executing a second game program in said second processor in accordance with said transferred game data to generate second renderable polygon vertex data that represents body parts of a second 3-dimensional player-controlled character moving in a second simulated 3-dimensional game world; and
(e) digitally rendering said second polygon vertex data to compute displayable second pixels that represent at least one body part of said second player-controlled character for display of said second pixels on said discrete display device in said portable game system. - View Dependent Claims (119, 120, 121, 122, 123, 124, 125, 126)
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Specification