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Video gaming device and communications system

DC
  • US 6,921,337 B1
  • Filed: 09/14/1999
  • Issued: 07/26/2005
  • Est. Priority Date: 09/14/1998
  • Status: Expired due to Fees
First Claim
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1. A multi-player card gaming system comprising:

  • a) a plurality of spatially separate player stations, each said player station including;

    at least one input device for allowing a player to enter game play selections into said system;

    a currency acceptor for entering currency to facilitate game play;

    a money pit door for gaming access to a money pit for collecting currency from said currency acceptor;

    at least one output device for communicating game play outcome to the player, and means for monitoring a plurality of events at said player station, said events at least including opening of said money pit door and entering an amount of currency into said currency acceptor;

    b) a game processor interfaced to said plurality of player stations;

    c) a single video display monitor connected to said game processor for displaying said game play of each player station together, and d) a remote computer interfaced to said game processor for monitoring events of multiple individual gaming machines;

    wherein, said game processor is programmed first to execute a multi-player video card gaming program in response to inputs received from said player station input devices and currency acceptors, determine an outcome of said gaming program for each said player station, display said outcome on said video display monitor and communicate said outcome to said player station output devices; and

    second, to receive player station event information from said event monitoring means in each said player station and, in response thereto, to send messages to said remote computer, each said message identifying a one of said player stations and an event at said one of said player stations; and

    , in response to receipt of a command from said remote computer to shut down one of said player stations, sending a shut down command to said one of said player stations; and

    , said remote computer is programmed to identify each of said player stations as a corresponding one of a plurality of separate gaming machines and, in response to receipt of a message from said game processor indicating improper operation of one of said player stations, sending a command to said game processor to shut down said one of said gaming machines, said command including information identifying which of said gaming machines is to be shut down.

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