Network game method and network game system
First Claim
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1. A network game method executed on a server with the participation of users who operate terminals connected to said server through a network, comprising the steps of:
- storing character data received over the network from a plurality of terminals respectively associated with a plurality of first users;
receiving a request from at least one terminal respectively associated with at least one second user connected to the server through the network for a betting game, said request including a betting data, the betting game being bet to a competitive game among a plurality of characters based on the character data, and storing the betting data;
after a closing time for bets in said betting game, determining winnings of the betting game based on a result of the competitive game, said result being determined before said closing time for bets in said betting game;
processing winnings of the betting game; and
processing prize distributions for any first user who provided the character data which won the competitive game.
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Abstract
The present invention provides a second network game (for example, a betting game) using the results of a first network game (for example, a horse racing game), wherein third party users other than users running a first network game can participate. A greater number of users will thereby have interest in the first network game and the first network game will be built up. Also, a greater number of users can participate in a network game through the second network game.
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Citations
3 Claims
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1. A network game method executed on a server with the participation of users who operate terminals connected to said server through a network, comprising the steps of:
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storing character data received over the network from a plurality of terminals respectively associated with a plurality of first users;
receiving a request from at least one terminal respectively associated with at least one second user connected to the server through the network for a betting game, said request including a betting data, the betting game being bet to a competitive game among a plurality of characters based on the character data, and storing the betting data;
after a closing time for bets in said betting game, determining winnings of the betting game based on a result of the competitive game, said result being determined before said closing time for bets in said betting game;
processing winnings of the betting game; and
processing prize distributions for any first user who provided the character data which won the competitive game.
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2. A network game server for executing a network game with participation of users who operate terminals connected to said server through a network, comprising:
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a unit for storing character data received over the network from a plurality of terminals each playing a character training simulation game, said plurality of terminals respectively associated with a plurality of first users;
a unit for receiving a request from at least one terminal respectively associated with at least one second user connected to the server through the network, for a betting game, the request including a betting data, the betting game being bet to a competitive game among the plurality of characters based on the character data, and storing the betting data;
a unit for executing and storing the results of, the competitive game, before a closing time for bets of the betting game;
a unit for determining and processing winnings of the betting game; and
a unit for processing prize distribution for any first user who provided the character data which won the competitive game.
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3. A computer readable storage medium for storing a plurality of instructions, which when executed by a computer, causes said computer to execute a network game for users who operate terminals connected to the computer through a network, the network game comprising the steps of:
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storing character data received over the network from a plurality of terminals respectively associated with a plurality of first users;
receiving a request from at least one terminal respectively associated with at least one second user connected to the server through the network for a betting game, said request including a betting data, the betting game being bet to a competitive game among a plurality of characters based on the character data, and storing the betting data;
after a closing time for bets in said betting game, determining winnings of the betting game based on a result of the competitive game, said result being determined before said closing time for bets in said betting game;
processing winnings of the betting game; and
processing prize distributions for any first user who provided the character data which won the competitive game.
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Specification