Gaming device having skill and dexterity element
First Claim
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1. A wagering gaming device comprising:
- a random generation event operable upon a wager by a player and having a randomly generated successful outcome and a randomly generated unsuccessful outcome;
a skill event requiring the player input and having a successful skill outcome and an unsuccessful skill outcome based on the player input, wherein the player input occurs before the end of the random generation event; and
an award provided to the player if the player achieves both the randomly generated successful outcome and the successful skill outcome, wherein the award value is based upon said randomly generated successful outcome without regard to said successful skill outcome.
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Abstract
A gaming device is provided that requires the player to successfully perform a skill event and randomly receive a winning outcome to ultimately receive an award. The gaming device is suitable for gaming jurisdiction requiring skill.
227 Citations
41 Claims
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1. A wagering gaming device comprising:
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a random generation event operable upon a wager by a player and having a randomly generated successful outcome and a randomly generated unsuccessful outcome;
a skill event requiring the player input and having a successful skill outcome and an unsuccessful skill outcome based on the player input, wherein the player input occurs before the end of the random generation event; and
an award provided to the player if the player achieves both the randomly generated successful outcome and the successful skill outcome, wherein the award value is based upon said randomly generated successful outcome without regard to said successful skill outcome. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A wagering gaming device comprising:
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a random generation event operable upon a wager by a player and having a randomly generated successful outcome and a randomly generated unsuccessful outcome;
a skill event requiring the player input and having a successful skill outcome and an unsuccessful skill outcome based on the player input, wherein the random generation event and the skill event begin substantially simultaneously; and
an award provided to the player if the player achieves both the randomly generated successful outcome and the successful skill outcome, wherein the award value is based upon said randomly generated successful outcome without regard to said successful skill outcome.
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13. A wagering gaming device comprising:
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a random generation event operable upon a wager by a player and having a randomly generated successful outcome and a randomly generated unsuccessful outcome;
a skill event requiring the player input and having a successful skill outcome and an unsuccessful skill outcome based on the player input, wherein one of the random generation event and the skill event ends before the other event ends; and
an award provided to the player if the player achieves both the randomly generated successful outcome and the successful skill outcome, wherein the award value is based upon said randomly generated successful outcome without regard to said successful skill outcome.
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14. A wagering gaming device comprising:
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a random generation event operable upon a wager by a player and having a randomly generated successful outcome and a randomly generated unsuccessful outcome;
a skill event requiring the player input and having a successful skill outcome and an unsuccessful skill outcome based on the player input; and
an award provided to the player if the player achieves both the randomly generated successful outcome and the successful skill outcome, wherein no award is provided to the player if the player achieves one of the randomly generated successful outcome and the successful skill outcome without achieving the other of the randomly generated successful outcome and the successful skill outcome, wherein the award value is based upon said randomly generated successful outcome without regard to said successful skill outcome.
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15. A wagering gaming device comprising:
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a random generation event having a randomly generated successful outcome and a randomly generated unsuccessful outcome;
a skill event requiring a player input and having a successful skill outcome and an unsuccessful skill outcome based on the player input; and
an award provided to the player if the player achieves both the randomly generated successful outcome and the successful skill outcome, wherein no award is provided to the player if the player achieves;
(a) both the randomly generated successful outcome and the unsuccessful skill outcome;
(b) both the randomly generated unsuccessful outcome and the successful skill outcome;
or (c) both the randomly generated unsuccessful outcome and the unsuccessful skill outcome, wherein the award value is based upon said randomly generated successful outcome without regard to said successful skill outcome.
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16. A wagering gaming device comprising:
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a random generation event which occurs upon a wager by a player and which determines an award for the player, if any;
an input device;
a skill event having a successful skill outcome and an unsuccessful skill outcome based on an input by the player using the input device; and
a processor operable to control the random generation event and the input device, wherein if the random generation event generates an award, the processor provides said award to the player if the player achieves the successful skill outcome in the skill event, wherein the award value is based upon said randomly generated successful outcome without regard to said successful skill outcome. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A wagering gaming device comprising:
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a random generation event operable upon a wager by a player and having at least one randomly generated successful outcome and at least one randomly generated unsuccessful outcome;
a skill event requiring at least one player input and having at least one successful skill outcome and at least one unsuccessful skill outcome based on the at least one player input, wherein at least one player input occurs before the end of the random generation event; and
an award provided to the player if the player achieves both a threshold amount of the successful skill outcomes and at least one of the randomly generated successful outcomes, wherein the award value is based upon said randomly generated successful outcome without regard to said successful skill outcome. - View Dependent Claims (27, 28)
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29. A wagering gaming device comprising:
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a random generation event operable upon a wager by a player and having a plurality of randomly generated successful outcomes and a plurality of randomly generated unsuccessful outcomes;
a skill event requiring at least one player input and having at least one successful skill outcome and at least one unsuccessful skill outcome based on the at least one player input, wherein at least one player input occurs before the end of the random generation event; and
an award provided to the player if the player achieves both a threshold amount of the successful skill outcomes and at least one of the randomly generated successful outcomes, wherein the award value is based upon said randomly generated successful outcome without regard to said successful skill outcome. - View Dependent Claims (30, 31, 32, 33, 34)
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35. A wagering gaming device comprising:
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a random generation event operable upon a wager by a player and having a randomly generated successful outcome and a randomly generated unsuccessful outcome;
a skill event requiring a player input and having a one successful skill outcome an unsuccessful skill outcome based on the player input, wherein the random generation event and the skill event are independent of each other but at least partially overlap in time; and
an award provided to the player if the player achieves both the randomly generated successful outcome and the successful skill outcome, wherein the award value is based upon said randomly generated successful outcome without regard to said successful skill outcome.
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36. A method of operating a gaming device having a wagering game including a random generation event and a skill event, said method comprising:
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(a) displaying both the random generation and the skill event to the player upon receipt of a wager by a player; and
(b) enabling the player to play both the random event and the still event, and (c) controlling a payout percentage of the wagering game by making an award provided to a player contingent upon the player both successfully performing the skill event and receiving a randomly generated successful outcome in the random generation event, wherein the award value is based upon said randomly generated successful outcome without regard to said successful skill outcome. - View Dependent Claims (37, 38, 39, 40, 41)
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Specification