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System and method for providing a realistic audiovisual representation of a game among widely separated participants

  • US 6,955,604 B1
  • Filed: 02/05/2002
  • Issued: 10/18/2005
  • Est. Priority Date: 02/05/2002
  • Status: Expired due to Term
First Claim
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1. A method of providing a realistic audiovisual reconstruction or emulation at a remote location of a game occurring at a base location in which the base location and remote location are linked by a communication channel in a manner to reduce the band width requirement of the communication channel, comprising the steps of:

  • (a) preparing a stored library of pre-recorded individual video clips comprising a finite set of possible occurrences during the progress of a game;

    (b) storing said library of pre-recorded individual video clips in a computer at said remote location, each video clip being associated with an individual identification code;

    (c) transmitting a sequence of individual identification codes as the game progresses from said base location to said remote location over said communication channel; and

    (d) at said base location, using said individual identification codes to selectably juxtapose a sequence of said individual video clips form said stored library to emulate or reconstruct said game and thereby reducing the band width required of said transmitting step.

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