System and method for providing a realistic audiovisual representation of a game among widely separated participants
First Claim
1. A method of providing a realistic audiovisual reconstruction or emulation at a remote location of a game occurring at a base location in which the base location and remote location are linked by a communication channel in a manner to reduce the band width requirement of the communication channel, comprising the steps of:
- (a) preparing a stored library of pre-recorded individual video clips comprising a finite set of possible occurrences during the progress of a game;
(b) storing said library of pre-recorded individual video clips in a computer at said remote location, each video clip being associated with an individual identification code;
(c) transmitting a sequence of individual identification codes as the game progresses from said base location to said remote location over said communication channel; and
(d) at said base location, using said individual identification codes to selectably juxtapose a sequence of said individual video clips form said stored library to emulate or reconstruct said game and thereby reducing the band width required of said transmitting step.
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Accused Products
Abstract
A method of and system of providing a realistic audiovisual representation at a remote location of a game occurring at a base location in which the base location and remote location are linked by a communications channel, including the steps of preparing a library of prerecorded video clips depicting events typically encountered in conducting a game, storing the library of the remote location, transmitting information as to the progress of a game from the base location to the remote location over the communication channel at the base location using the information to select appropriate video clips from the library that replicate the game, and presenting the selected video clips at the remote location to provide a realistic audiovisual representation.
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Citations
21 Claims
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1. A method of providing a realistic audiovisual reconstruction or emulation at a remote location of a game occurring at a base location in which the base location and remote location are linked by a communication channel in a manner to reduce the band width requirement of the communication channel, comprising the steps of:
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(a) preparing a stored library of pre-recorded individual video clips comprising a finite set of possible occurrences during the progress of a game; (b) storing said library of pre-recorded individual video clips in a computer at said remote location, each video clip being associated with an individual identification code; (c) transmitting a sequence of individual identification codes as the game progresses from said base location to said remote location over said communication channel; and (d) at said base location, using said individual identification codes to selectably juxtapose a sequence of said individual video clips form said stored library to emulate or reconstruct said game and thereby reducing the band width required of said transmitting step. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15)
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13. A system for providing realistic audiovisual reconstruction or emulation of a game at at least one remote location, comprising;
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a host computer at a base location; a computer system at each remote location connected to control audiovisual equipment; a communication channel interconnecting said host computer and each said remote computer system; a prepared library of pre-recorded individual video clips comprising a finite set of possible occurrences during the progress of a game, the library being stored in said computer system at each remote location, each individual video clip being associated with an individual identification code; and input apparatus connected to said host computer for inputting information as to progress of the game by which individual identification codes are generated, the individual identification codes being transmitted to said computer system at each remote location and used to access appropriate video clips from said library, the video clips being presented in juxtaposing sequence to thereby provide a realistic audiovisual reconstruction of said game as it occurs, thereby reducing the band width required of said communication channel. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification