Credit card debt management board game
First Claim
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1. A game for teaching management of credit card debt comprising:
- a board with at least one path thereon, said path having spaces thereon that describe actions to be undertaken by a player of said game, wherein said actions comprise payment of credit card interest and payment of credit card late fees, and wherein a plurality of spaces comprise receipt of disposable income;
cards describing debt required to be undertaken by said player;
cards describing choices between alternative game management activities to be taken by said player, wherein one of said alternative choices comprises payment of credit card late fees;
game piece means for distinguishing between players and for marking each of said players'"'"' current position on said path;
means for determining movement of said game piece;
means for keeping score; and
means for determining different starting amounts of credit card debt and cash, wherein players randomly determine said amounts of credit card debt and cash for each said player to begin said game, whereby said game allows decision-making and thus teaches said players methods of control and elimination of their own real credit card debt.
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Abstract
A board game comprising a board with a path having spaces thereon, wherein the path is navigated around the board by rolling dice, with the purpose being to teach the management and elimination of credit card debt. The game incorporates real life situations requiring the increase of debt due to both external events and personal choices, and further permits the use of discretionary income to decrease credit card debt, and subsequently the accumulation of wealth.
128 Citations
19 Claims
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1. A game for teaching management of credit card debt comprising:
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a board with at least one path thereon, said path having spaces thereon that describe actions to be undertaken by a player of said game, wherein said actions comprise payment of credit card interest and payment of credit card late fees, and wherein a plurality of spaces comprise receipt of disposable income;
cards describing debt required to be undertaken by said player;
cards describing choices between alternative game management activities to be taken by said player, wherein one of said alternative choices comprises payment of credit card late fees;
game piece means for distinguishing between players and for marking each of said players'"'"' current position on said path;
means for determining movement of said game piece;
means for keeping score; and
means for determiningdifferent starting amounts of credit card debt and cash, wherein players randomly determine said amounts of credit card debt and cash for each said player to begin said game, whereby said game allows decision-making and thus teaches said players methods of control and elimination of their own real credit card debt. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for teaching management of credit card debt comprising the steps of:
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a) providing a game having alternative path choices required to be made by players of said game, wherein said game comprises;
a board with at least one path thereon, said path having spaces thereon that describe actions to be undertaken by a player of said game, wherein said actions comprise payment of credit card interest and payment of credit card late fees, and wherein a plurality of spaces comprise receipt of disposable income;
cards describing debt required to be undertaken by said player;
cards describing choices between alternative game management activities to be taken by said player, wherein at least one of said alternative game management activity choices comprises payment of credit card late fees;
game piece means for distinguishing between players and for marking each of said players'"'"' current position on said path;
means for determining movement of said game piece; and
means for keeping score, wherein said alternative path choices comprise selection between a shorter high risk/high reward path and a longer moderate risk/reward path, and wherein players start the game with different amounts of credit card debt and different amounts of cash, and wherein said different amounts of credit card debt and said different amounts of cash are randomly determined by roll of a die;
b) joining said players to play said game; and
c) playing said game. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A method for learning to manage credit card debt comprising the steps of:
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a) starting a game wherein each player has cash assets and credit card debt randomly determined, wherein said game comprises a board, cards, a path, means for determining movement of a game piece arid means for keeping score, and wherein said random determination of assets and credit card debt is simultaneous;
b) playing said game by requiring choices between randomly selected spending or investment alternatives; and
c) winning said gain by completely eliminating credit card debt. - View Dependent Claims (18, 19)
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Specification