Video game device, technique setting method in video game, and computer readable recording medium storing technique setting program
First Claim
1. A video game device for displaying a play character on a game screen image displayed on a monitor and causing the play character to perform a plurality of techniques having different degrees of difficulty, comprising:
- a degree of difficulty setting unit for setting a degree of difficulty of a technique to be performed by the play character, said degree of difficulty setting unit including a mark changing unit for changing a size of a mark, said size of said mark being progressively increased in correspondence with a greater the degree of difficulty of the technique;
a command setting unit for setting a series of commands in accordance with said set degree of difficulty, said series of commands requiring corresponding successive command inputs by the game player to guide the play character throughout the technique corresponding to the degree of difficulty set, a command guiding unit for guiding the game player, by displaying said series of commands, to input said successive command inputs for causing the play character to perform said technique corresponding to the set degree of difficulty, an operation unit for causing the play character to perform the technique according to the set degree of difficulty in accordance with said successive command inputs input by the game player throughout execution of said technique, the operation unit including;
a first operable member, operated by the game player, for inputting the successive command inputs in accordance with the said series of commands displayed by the command guiding unit, and a second operable member, operated by the game player, for causing said mark changing unit to set the size of said mark in response to operations of said second operable member performed by the game player within a predetermined time period;
an evaluating unit for evaluating the technique performed by the play character in accordance with the successive command inputs given by the first operable member.
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Accused Products
Abstract
A video game device allows a game player to set a degree of difficulty of a technique to be performed by a play character by continuously hitting a pair of buttons in a controller. A command guiding unit guides the input of a command which causes the play character to perform a technique corresponding to the set degree of difficulty, and a stick-shaped controller allows the game player to input commands in accordance with the guide given by the command guiding unit. Upon completion of the performance of the technique by the play character, an evaluating unit evaluates the technique performed in accordance with the commands inputted by the game player.
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Citations
27 Claims
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1. A video game device for displaying a play character on a game screen image displayed on a monitor and causing the play character to perform a plurality of techniques having different degrees of difficulty, comprising:
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a degree of difficulty setting unit for setting a degree of difficulty of a technique to be performed by the play character, said degree of difficulty setting unit including a mark changing unit for changing a size of a mark, said size of said mark being progressively increased in correspondence with a greater the degree of difficulty of the technique;
a command setting unit for setting a series of commands in accordance with said set degree of difficulty, said series of commands requiring corresponding successive command inputs by the game player to guide the play character throughout the technique corresponding to the degree of difficulty set, a command guiding unit for guiding the game player, by displaying said series of commands, to input said successive command inputs for causing the play character to perform said technique corresponding to the set degree of difficulty, an operation unit for causing the play character to perform the technique according to the set degree of difficulty in accordance with said successive command inputs input by the game player throughout execution of said technique, the operation unit including;
a first operable member, operated by the game player, for inputting the successive command inputs in accordance with the said series of commands displayed by the command guiding unit, and a second operable member, operated by the game player, for causing said mark changing unit to set the size of said mark in response to operations of said second operable member performed by the game player within a predetermined time period;
an evaluating unit for evaluating the technique performed by the play character in accordance with the successive command inputs given by the first operable member. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A video game for displaying a play character on a game screen image displayed on a monitor and causing the play character to perform a plurality of techniques having different degrees of difficulty, comprising:
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a degree of difficulty setting unit for setting a degree of difficulty of a technique to be performed by the play character, said degree of difficulty setting unit including a mark changing unit for changing a size of a mark, said size of said mark corresponding to the degree of difficulty of the technique;
a command guiding unit for providing a command input guide guiding the game player in command input for causing the play character to perform the technique corresponding to the set degree of difficulty, an operation unit for causing the play character to perform the technique according to the set degree of difficulty based on the command input executed by the game player, the operation unit including;
a first operable member, operated by the game player, for inputting the command in accordance with the command input guide given by the command guiding unit, and a second operable member, operated by the game player, for causing said mark changing unit to set the size of said mark larger in response to a greater number of operations of said second operable member performed by the game player within a predetermined time period;
an evaluating unit for evaluating the technique performed in accordance with the command given by the first operable member based on correspondence with said command input guide; and
a landing setting unit for causing the play character to land, the landing setting unit setting a landing setting display area for setting the landing of the play character in a partial area of the game screen image, setting a landing success zone in the landing setting display area, displaying a landing mark which is movable, and enabling landing of the play character through operation of a fourth operable member provided in the operation unit when the landing mark is located within the landing success zone. - View Dependent Claims (11, 12)
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13. A technique setting method for setting a technique in a video game for displaying a play character on a game screen image displayed on a monitor and causing the play character to perform a plurality of techniques having different degrees of difficulty and prepared in advance by operating an operation unit, the method comprising the steps of:
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progressively increasing a size of a mark in correspondence with a degree of difficulty of a technique in response to a game player input;
setting the degree of difficulty of the technique to be performed by the play character in correspondence with a size of the mark;
guiding inputting succesive operations of a first operable member in accordance with a command for causing the play character to perform a technique corresponding to the set degree of difficulty;
controlling the play character to perform the technique based on the successive operations of the first operable member wherein the play character performs throughout execution of the technique in accordance with the successive operations;
evaluating the technique performed by the name player by inputting the operations on the first operable member in accordance with the guiding based on the command; and
wherein the step of progressively increasing the size of the mark includes the name player input being a number of operations of a second operable member by the game player and setting the size of said mark larger is in response to the number of operations of the second operable member by the game player within a predetermined time period to indicate the degree of difficulty is greater wherein the size of the mark is increased with increase in a total number of the number of operations. - View Dependent Claims (14, 15)
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16. A technique setting method for setting a technique in a video game for displaying a play character on a game screen image displayed on a monitor and causing the play character to perform a plurality of techniques having different degrees of difficulty and prepared in advance by operating an operation unit, the method comprising the steps of:
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changing a size of a mark in a manner corresponding to a degree of difficulty of a technique to be performed by the play character;
setting the degree of difficulty of technique to be performed by the play character to correspond to the size of the mark;
guiding an inputting successive operations by the player on a first operable member based on a command for causing the play character to perform the technique corresponding to the set degree of difficulty;
controlling the play character to perform the technique with control of the play character throughout the technique based on correspondence of said successive operations with said command;
evaluating the technique performed by inputting the successive operations in accordance with the command through operations of the first operable member;
setting the size of said mark in response to operations of a second operable member by the game player within a predetermined time period wherein the size of the mark is increased with increase in a total of the number of operations;
setting a landing setting display area for setting the landing of the play character in a partial area of the game screen image;
setting a landing success zone in the landing setting display area;
displaying a landing mark which is movable;
enabling landing of the play character through operation of a fourth operable member provided in the operation unit when the landing mark is located within the landing success zone; and
causing the play character to land.
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17. A computer readable recording medium storing a technique setting program in a video game for displaying a play character in a game screen image displayed on a monitor and causing the play character to perform a plurality of techniques having different degrees of difficulty and prepared in advance by operating an operation unit, the technique setting program comprising the steps of:
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progressively increasing a size of a mark in correspondence with a degree of difficulty of a technique in response to a game player input;
setting the degree of difficulty of the technique to be performed by the play character in correspondence with a size of the mark;
guiding an inputting operation of a series of commands requiring corresponding successive command inputs by the game player on a first operable member for causing the play character to perform a technique corresponding to the set degree of difficulty;
receiving said successive command inputs from the first operable member operated by the game player;
controlling the play character to perform the technique with control of the play character throughout the technique based on correspondence of said successive command inputs with said series of commands;
evaluating the technique performed by the play character in response to the inputting of the successive command inputs based on correspondence of said successive command inputs with said series of commands; and
wherein the step of progressively increasing the size of the mark includes setting the size of said mark in response to the game player input being a number of operations of a second operable member by the game player within a predetermined time period wherein the size of the mark is increased with increase in a total of the number of operations. - View Dependent Claims (18, 19, 20, 21, 22, 23)
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24. A computer readable recording medium storing a technique setting program in a video game for displaying a play character in a game screen image displayed on a monitor and causing the play character to perform a plurality of techniques having different degrees of difficulty and prepared in advance by operating an operation unit, the technique setting program comprising the steps of:
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changing a size of a mark in a manner corresponding to the degree of difficulty of a technique in response to a game player input;
setting a degree of difficulty of the technique to be performed by the play character in correspondence with the size of the mark;
guiding an inputting operation of a series of commands requiring corresponding successive command inputs by the game player for causing the play character to perform the technique corresponding to the set degree of difficulty, receiving said successive command inputs from a first operable member operated by the game player;
controlling the play character throughout the technique based on correspondence of said successive command inputs with said series of commands;
evaluating the technique performed by the play character in response to the inputting of the successive command inputs based on correspondence of said successive command inputs with said series of commands;
wherein the step of changing the size of the mark includes setting the size of said mark in response to a number of operations of a second operable member by the game player within a predetermined time period wherein the size of the mark is increased with increase in a total number of the number of operations;
setting a landing setting display area for setting the landing of the play character in a partial area of the game screen image;
setting a landing success zone in the landing setting display area;
displaying a landing mark which is movable;
enabling landing of the play character through operation of a fourth operable member provided in the operation unit when the landing mark is located within the landing success zone; and
causing the play character to land. - View Dependent Claims (25)
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26. A video game device for displaying a play character on a game screen image displayed on a monitor and causing the play character to perform a plurality of techniques having different degrees of difficulty, comprising:
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a degree of difficulty setting unit for setting a degree of difficulty of a technique to be performed by the play character, said degree of difficulty setting unit including a mark changing unit for changing a size of a mark, said size of said mark being progressively increased in correspondence with a greater the degree of difficulty of the technique;
a command setting unit for setting a series of commands in accordance with said set degree of difficulty, said series of commands requiring corresponding successive command inputs by the game player to guide the play character throughout the technique corresponding to the degree of difficulty set, a command guiding unit for guiding the game player, by displaying said series of commands, to input said successive command inputs for causing the play character to perform said technique corresponding to the set degree of difficulty, an operation unit for causing the play character to perform the technique according to the set degree of difficulty in accordance with said successive command inputs input by the game player throughout execution of said technique, the operation unit including;
a first operable member, operated by the game player, for inputting the successive command inputs in accordance with the said series of commands displayed by the command guiding unit, and a second operable member, operated by the game player, for causing said mark changing unit to set the size of said mark in response to operations of said second operable member performed by the game player within a predetermined time period;
an evaluating unit for evaluating the technique performed by the play character in accordance with the successive command inputs given by the first operable member.
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27. A video game device for displaying a play character on a game screen image displayed on a monitor and causing the play character to perform a plurality of techniques having different degrees of difficulty, comprising:
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a degree of difficulty setting unit for setting a degree of difficulty of a technique to be performed by the play character, said degree of difficulty setting unit including a mark changing unit for changing a size of a mark, said size thereof corresponding to the degree of difficulty in such a manner that the larger the size thereof the higher the level of difficulty is;
a command setting unit for setting a series of commands in accordance with said set degree of difficulty, said series of commands requiring corresponding successive command inputs by the game player to guide the play character throughout the technique corresponding to the degree of difficulty set;
a command guiding unit for guiding the game player, by displaying said series of commands, to input said successive command inputs for causing the play character to perform said technique corresponding to the set degree of difficulty;
an operation unit for causing the play character to perform the technique according to the set degree of difficulty in accordance with said successive command inputs input by the game player throughout execution of said technique, the operation unit including;
a first operable member, operated by the game player, for inputting the successive command inputs in accordance with the said series of commands displayed by the command guiding unit, and an a second operable member, operated by the game player, for causing said mark changing unit to set the size of said mark in response to the operations thereof performed by the game player within a predetermined time period such that as a number of operations performed by the game player within the predetermined time period increases, the degree of difficulty set increases to a higher level; and
an evaluating unit for evaluating the technique performed by the play character in accordance with the successive command inputs given by the first operable member.
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Specification