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Video game device, technique setting method in video game, and computer readable recording medium storing technique setting program

  • US 6,964,610 B2
  • Filed: 01/16/2001
  • Issued: 11/15/2005
  • Est. Priority Date: 01/19/2000
  • Status: Expired due to Term
First Claim
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1. A video game device for displaying a play character on a game screen image displayed on a monitor and causing the play character to perform a plurality of techniques having different degrees of difficulty, comprising:

  • a degree of difficulty setting unit for setting a degree of difficulty of a technique to be performed by the play character, said degree of difficulty setting unit including a mark changing unit for changing a size of a mark, said size of said mark being progressively increased in correspondence with a greater the degree of difficulty of the technique;

    a command setting unit for setting a series of commands in accordance with said set degree of difficulty, said series of commands requiring corresponding successive command inputs by the game player to guide the play character throughout the technique corresponding to the degree of difficulty set, a command guiding unit for guiding the game player, by displaying said series of commands, to input said successive command inputs for causing the play character to perform said technique corresponding to the set degree of difficulty, an operation unit for causing the play character to perform the technique according to the set degree of difficulty in accordance with said successive command inputs input by the game player throughout execution of said technique, the operation unit including;

    a first operable member, operated by the game player, for inputting the successive command inputs in accordance with the said series of commands displayed by the command guiding unit, and a second operable member, operated by the game player, for causing said mark changing unit to set the size of said mark in response to operations of said second operable member performed by the game player within a predetermined time period;

    an evaluating unit for evaluating the technique performed by the play character in accordance with the successive command inputs given by the first operable member.

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