Linked portable and video game systems
First Claim
1. A method for use in a game system having a first game apparatus containing a first processor, and a separately housed portable game system containing a second processor and a touch screen positioned on a first discrete display device, the method of operating said game system comprising the steps of:
- (a) executing a first game program in said first processor to generate first picture data that represents plural body parts of a first 3-dimensional player-controlled animated character moving in a first simulated 3-dimensional game world for display on a first display device;
(b) digitally transferring game data from said first processor through a data transmission link to said second processor;
(c) executing a second game program in said second processor to generate second picture data in accordance with said transferred game data in said portable game system, the second picture data representing plural body parts of a second 3-dimensional player-controlled animated character moving in a second simulated 3-dimensional game world for display on said first discrete display device in said portable game system;
(d) electronically sensing a manually operated object positioned at successive locations on said touch screen; and
(e) generating third picture data representing a simulated 3-dimensional object moving in said second simulated 3-dimensional game world in accordance with said successive locations on said touch screen for display on a second discrete display device in a portable game system.
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Accused Products
Abstract
A video game system that includes a console and hand-held controllers with LCD screens. Each game operates in a simulated world populated with animated characters and static objects which are displayed on a TV screen, and are also displayed on the LCD screens of the hand-held controllers. While one part of the simulated world is displayed on the TV screen, different parts of the simulated world may appear on the LCD screens in a natural pictorial setting. Alternatively, some of the pictures displayed on LCD screens and TV screens may represent the same part of the simulated world at different times, or the same part at the same time. Pictures displayed on an LCD screen may appear concurrently or later on the TV screen. Objects and characters can be selected, moved, constructed, changed, or deleted by a player without revealing to other players these objects of interest or their disposition. This video game system will provide a new game experience in which hand-held controllers do more than just control a console game, and also do more than just a standalone hand-held game.
260 Citations
101 Claims
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1. A method for use in a game system having a first game apparatus containing a first processor, and a separately housed portable game system containing a second processor and a touch screen positioned on a first discrete display device, the method of operating said game system comprising the steps of:
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(a) executing a first game program in said first processor to generate first picture data that represents plural body parts of a first 3-dimensional player-controlled animated character moving in a first simulated 3-dimensional game world for display on a first display device; (b) digitally transferring game data from said first processor through a data transmission link to said second processor; (c) executing a second game program in said second processor to generate second picture data in accordance with said transferred game data in said portable game system, the second picture data representing plural body parts of a second 3-dimensional player-controlled animated character moving in a second simulated 3-dimensional game world for display on said first discrete display device in said portable game system; (d) electronically sensing a manually operated object positioned at successive locations on said touch screen; and (e) generating third picture data representing a simulated 3-dimensional object moving in said second simulated 3-dimensional game world in accordance with said successive locations on said touch screen for display on a second discrete display device in a portable game system. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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40. A data carrier for use in a game apparatus containing a first processor that is digitally linked to a separately housed portable game system containing a second processor and a discrete display device and a touch screen positioned on the discrete display device, the data carrier carrying game program instructions comprising:
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(a) first program instructions that cause said first processor to generate first picture data representing plural body parts of a first 3-dimensional player-controlled animated character moving in a first simulated 3-dimensional game world for display on a first display device; (b) second program instructions that cause said first processor to transfer game data through a data transmission link to said second processor to cause said second processor to generate second picture data representing plural body parts of a second 3-dimensional player-controlled animated character moving in a second simulated 3-dimensional game world for display on said discrete display device in said portable game system, and to cause said second processor to process control data representing successive locations of a manually operated object sensed by said touch screen at said successive locations; and (c) third program instructions that cause generation of third picture data representing a simulated 3-dimensional object moving in said second 3-dimensional game world in accordance with said successive locations for display on a second discrete display device in a portable game system. - View Dependent Claims (41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72)
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73. A game system comprising:
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(a) a first game apparatus containing a first data memory; (b) a first processor in said first game apparatus for executing a first game program to generate first picture data in said first data memory representing a first 3-dimensional player-controlled animated character having plural body parts moving in a first simulated 3-dimensional game world for display on a first display device; (c) a data transmission link for transferring game data from said first processor to a separately housed portable game system having a first discrete display device and a second data memory; (d) a second processor in said portable game system for executing a second game program to generate second picture data in said second data memory representing a second 3-dimensional player-controlled animated character having plural body parts moving in a second simulated 3-dimensional game world for display on said first discrete display device in accordance with said transferred game data; (e) a touch screen positioned on said first discrete display device for electronically sensing a manually operated object positioned at successive locations on said touch screen; and (f) means for generating third picture data representing a simulated 3-dimensional object moving in said second simulated 3-dimensional game world in accordance with said successive locations on said touch screen for display on a second discrete display device in a portable game system. - View Dependent Claims (74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101)
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Specification