Live-action interactive adventure game
First Claim
1. A method for providing an interactive treasure hunt game, the method comprising:
- providing each of a plurality of play participants with a wand having a radio frequency identification (RFID) transponder;
storing on each wand unique identification information for identifying each respective play participant and for identifying at least one attribute possessed by an imaginary character associated with the wand;
receiving, with at least one receiver, identification information from at least one RFID transponder;
providing clues for the plurality of play participants to find and use in completing various challenges in a game, said clues being accessible only by play participants who possess a wand and who have sufficiently advanced in the game; and
allowing play participants who complete a challenge to advance in the game and to find additional clues.
4 Assignments
0 Petitions
Accused Products
Abstract
An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an RFID tag, bar-code or a magnetic “swipe” strip or the like. The RFID tag or other identifying device is used to store certain information identifying each play participant and/or describing certain powers or abilities possessed by an imaginary character that the card may represent. Players advance in the game by finding clues and solving various puzzles presented by the game. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, etc. All of this information is preferably stored on the RFID tag or card so that the character attributes may be easily and conveniently transported to other similarly-equipped play facilities, computer games, video games, home game consoles, hand-held game units, and the like. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next.
411 Citations
28 Claims
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1. A method for providing an interactive treasure hunt game, the method comprising:
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providing each of a plurality of play participants with a wand having a radio frequency identification (RFID) transponder;
storing on each wand unique identification information for identifying each respective play participant and for identifying at least one attribute possessed by an imaginary character associated with the wand;
receiving, with at least one receiver, identification information from at least one RFID transponder;
providing clues for the plurality of play participants to find and use in completing various challenges in a game, said clues being accessible only by play participants who possess a wand and who have sufficiently advanced in the game; and
allowing play participants who complete a challenge to advance in the game and to find additional clues. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for playing an interactive treasure hunt game, the method comprising:
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providing to a participant in a game a token having a radio frequency identification (RFID) device, wherein the token is further associated with a character, and wherein the token is in the form of a wand;
storing a unique identification with the RFID device;
storing on a database character information associating the unique identification with at least one attribute of the character;
providing at least one clue to the participant to use in completing at least one challenge in a first level of the game; and
updating the character information and allowing the participant to advance to a second level of the game after the participant completes the at least one challenge. - View Dependent Claims (9, 10, 11, 12)
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13. A token device for use in an interactive treasure hunt game, the token device comprising:
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a substrate form of a wand;
a radio frequency identification (RFID) circuit located on said substrate and capable of storing a unique identification and capable of transmitting said unique identification to a receiver; and
a writable memory in communication with said RFID circuit capable of storing data indicative of at least one attribute of a character, said at least one attribute being changeable based on challenges completed by a participant associated with said unique identification. - View Dependent Claims (14, 15, 16, 17, 18)
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19. A system for providing an interactive game, the system comprising:
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a token comprising a radio frequency identification (RFID) device, wherein said token is associated with a unique identification and is further associated with a character, and wherein said token is in the form of a wand;
a plurality of receivers capable of wireless communication with said token so as to receive said unique identification;
a database configured to store character information associating said unique identification with at least one attribute of said character; and
a control system in communication with said plurality of receivers and said database, wherein said control system is capable of updating the at least one attribute based on the performance of a game participant in possession of said token. - View Dependent Claims (20, 21, 22, 23, 24, 25)
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26. An interactive game system comprising:
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a transceiver wand configured to transmit user information; and
a receiver comprising;
a receiver module configured to receive said user information;
a control module in communication with said receiver module, wherein said control module is configured to provide certain outputs to activate or control one or more effects based on said user information; and
a host module in communication with said receiver module and said control module, wherein said host module is configured to process said user information. - View Dependent Claims (27, 28)
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Specification