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Method and device for implementing a downloadable software delivery system

  • US 6,988,267 B2
  • Filed: 03/26/2003
  • Issued: 01/17/2006
  • Est. Priority Date: 06/03/1999
  • Status: Expired due to Fees
First Claim
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1. A method of downloading and implementing a software image in a gaming machine network for player wagering, the method comprising:

  • executing a first software image in a gaming machine to provide a first game of chance wherein the first software image is stored and executed from a first memory location on gaming machine;

    transmitting a second software image to provide a second game of chance from a central system to the gaming machine;

    receiving the second software image at the gaming machine while the first software image is executing;

    storing the second software image to a second memory location on the gaming machine;

    transmitting an image signature of the second software image stored in the second memory location from the gaming machine to the central system after the second software image is received at the gaming machine;

    comparing the image signature of the second software image from the gaming machine with an image signature at the central system;

    transmitting a command from the central system to the gaming machine to begin using the second software image at the gaming machine if the image signature of the second software image from the gaming machine matches the image signature at the central system;

    receiving a command from the central system to begin using the second software image at the gaming machine;

    terminating execution of the first software image at the gaming machine; and

    executing the second software image from one of the second memory location or a third memory location to provide the second game of chance at the gaming machine after the command is received and the execution of the first software image is terminated.

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