Input controller for a game system having a combination move feature
First Claim
1. An input device having an exterior surface, the input device used with a video game for controlling the movement of at least one icon on a display screen during the play of the video game, comprising:
- a plurality of input members provided on the exterior surface of the input device, each of said input members controlling a particular function during the play of the video game;
a memory device in communication with said input members; and
a combination maneuver member provided on the exterior surface of the input device and in communication with said memory device, said combination maneuver member used with at least one of said input members to input and memorize a combination maneuver to be maintained in said memory device and subsequently utilizing during the play of the game by enabling at least one of said input members without the loss of said particular function originally assigned to said input members during the play of the game prior to the memorization of said combination maneuver;
wherein said combination maneuver is activated utilizing both said combination maneuver member and at least one of said input members, each of said input members controlling a particular function during the play of the game, regardless of whether said combination maneuver has been memorized.
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Abstract
A manual input video game controller to be used with various video game machines for the purpose of controlling a game displayed upon a video monitor. The manual input video controller would include a plurality of digital action buttons along with a separate combination button allowing various combination maneuvers to be programmed into the video game controller in real time. The use of this combination button along with one of the input controllers would allow a particular stored combination of maneuvers to be implemented, without the loss of function of any of the digital action buttons.
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Citations
16 Claims
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1. An input device having an exterior surface, the input device used with a video game for controlling the movement of at least one icon on a display screen during the play of the video game, comprising:
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a plurality of input members provided on the exterior surface of the input device, each of said input members controlling a particular function during the play of the video game; a memory device in communication with said input members; and a combination maneuver member provided on the exterior surface of the input device and in communication with said memory device, said combination maneuver member used with at least one of said input members to input and memorize a combination maneuver to be maintained in said memory device and subsequently utilizing during the play of the game by enabling at least one of said input members without the loss of said particular function originally assigned to said input members during the play of the game prior to the memorization of said combination maneuver; wherein said combination maneuver is activated utilizing both said combination maneuver member and at least one of said input members, each of said input members controlling a particular function during the play of the game, regardless of whether said combination maneuver has been memorized. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of programming and utilizing a combination maneuver in an input device for a video game used to control the movement of at least one icon on a display screen during the play of the game, the input device provided with n input members, each said n input members used to control a particular function during the play of the game, regardless of whether the combination maneuver has been recorded in a memory device, a program member and a combination maneuver member, comprising the steps of:
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engaging and disengaging said program member; engaging and disengaging a first of the input members; engaging the combination maneuver member; creating and maintaining a first combination maneuver in a memory device by engaging and disengaging, in real time during the play of the video game, at least one of said input members; and utilizing said first combination maneuver during the play of the game by simultaneously engaging said combination maneuver member and one of said n input members. - View Dependent Claims (13, 14, 15, 16)
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Specification