Resource price management incorporating indirect value
First Claim
Patent Images
1. A computer-implemented method of managing a resource, comprising:
- receiving, in a computer, a request for an instance of the resource for a customer;
determining, in the computer, an indirect value potentially resulting from providing the resource instance to the customer and based on at least one characteristic of the customer, wherein the indirect value is based on a customer gaming value; and
responsive to the indirect value exceeding a threshold, offering the resource instance to the customer.
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Accused Products
Abstract
A method and system of managing value from a resource such as hotel rooms by taking into account indirect value, such as gaming value, in determining recommended bid prices. Observed and/or estimated indirect value for customers is obtained. Recommended bid prices for instances of the resource, such as hotel rooms, are adjusted based on the obtained indirect value. Prices are further adjusted based on competitive market conditions.
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Citations
37 Claims
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1. A computer-implemented method of managing a resource, comprising:
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receiving, in a computer, a request for an instance of the resource for a customer;
determining, in the computer, an indirect value potentially resulting from providing the resource instance to the customer and based on at least one characteristic of the customer, wherein the indirect value is based on a customer gaming value; and
responsive to the indirect value exceeding a threshold, offering the resource instance to the customer. - View Dependent Claims (2)
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3. A computer-implemented method of managing a resource, comprising:
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receiving, in a computer, a request for an instance of the resource for a customer;
determining, in the computer, an indirect value potentially resulting from providing the resource instance to the customer and based on at least one characteristic of the customer, wherein the indirect value is based on a customer gaming value;
determining, in the computer, a price at which to offer the resource instance to the customer, the price being determined as a function of the indirect value; and
offering the resource instance to the customer at the determined price. - View Dependent Claims (4, 5, 6, 7, 8, 9)
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10. A computer-implemented method of managing a resource, comprising:
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receiving, in a computer, a request for an instance of the resource for a customer;
determining, in the computer, an indirect value potentially resulting from providing the resource instance to the customer and based on at least one characteristic of the customer;
determining, in the computer, a price at which to offer the resource instance to the customer, the price being determined as a function of the indirect value, wherein the indirect value is based on a customer gaming value;
responsive to the determined price exceeding all prices in a predefined set of prices, denying the resource instance to the customer; and
responsive to the determined price not exceeding all prices in a predetermined set of prices, offering the resource instance to the customer at a minimum price in the predefined set of prices that exceeds the determine price.
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11. A computer-implemented method of managing value for a property, comprising:
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receiving, in a computer, a request for a room for a customer;
determining, in the computer, an indirect value potentially resulting from providing the room to the customer and based on at least one characteristic of the customer, wherein the indirect value is based on a customer gaming value; and
responsive to the indirect value exceeding a threshold, offering the room to the customer. - View Dependent Claims (12)
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13. A computer-implemented method of managing value for a property, comprising:
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receiving, in a computer, a request for a room for a customer;
determining, in the computer, a potential gaming value of the customer;
determining, in the computer, a price at which to offer the room to the customer, the price being determined as a function of the estimated gaming value of the customer; and
offering the room to the customer at the determined price. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A computer-implemented method of managing value for a property, comprising:
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receiving, in a computer, a request for a room for a customer;
determining, in the computer, an estimated gaming value of the customer;
determining, in the computer, a price at which to offer the room to the customer, the price being determined as a function of the estimated gaming value of the customer;
responsive to the determined price exceeding all prices in a predefined set of prices, denying the room to the customer; and
responsive to the determined price not exceeding all prices in a predetermined set of prices, offering the room to the customer at a minimum price in the predefined set of prices that exceeds the determined price. - View Dependent Claims (25, 26, 27)
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28. A computer-implemented method of managing resource, comprising:
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receiving, in a computer, a request for an instance of the resource for a customer;
determining, in the computer, at least two sources of value potentially resulting from providing the resource instance to the customer, at least one of the sources of value being based on at least one characteristic of the customer, wherein at least one of the sources of value is based on a customer gaming value; and
responsive to the sum of the two sources of value exceeding a threshold, offering the resource instance to the customer. - View Dependent Claims (29)
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30. A computer-implemented method of managing a resource, comprising:
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receiving, in a computer, a request for an instance of the resource for a customer;
determining, in the computer, at least two sources of value potentially resulting from providing the resource instance to the customer, at least one of the sources of value being based on at least one characteristic of the customer;
determining, in the computer, a price at which to offer the resource instance to the customer, the price being determined as a function of the at least two sources of value, wherein at least one of the sources of value is based on a customer gaming value; and
offering the resource instance to the customer at the determined price.
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31. A computer-implemented method of managing a resource comprising:
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receiving a request for an instance of the resource for a customer;
determining at least two sources of value potentially resulting from providing the resource instance to the customer, at least one of the sources of value being based on at least one characteristic of the customer, wherein at least one of the sources of value is based on a customer gaming value; and
responsive to the sum of the two sources of value exceeding a threshold;
determining a price for the resource instance as a function of the sum of the at least two sources of value; and
offering the resource instance to the customer. - View Dependent Claims (32, 33)
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34. A system for managing a resource, comprising:
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an input device, for receiving a request for an instance of the resource for a customer;
an optimizer module, coupled to the input device, for determining an indirect value potentially resulting from providing the resource instance to the customer and based on at least one characteristic of the customer, wherein the indirect value is based on a customer gaming value; and
an output device, coupled to the optimizer module, for, responsive to the indirect value exceeding a threshold, offering the resource instance to the customer.
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35. A system for managing a resource, comprising:
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an input device, for receiving request for an instance of the resource for a customer;
an optimizer module, coupled to the input device, for determining an indirect value potential resulting from providing the resource instance to the customer and based on at least one characteristic of the customer, wherein the indirect value is based on a customer gaming value;
a pricing module, coupled to the optimizer module, for determining a price for the resource instance as a function of the indirect value; and
an output device, coupled to the pricing module, for, offering the resource instance to the customer at the determined price.
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36. A computer program product comprising a computer-usable medium having computer-readable code embodied therein for managing a resource, comprising:
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computer-readable program code configured to cause a computer to receive a request or an instance of the resource for a customer;
computer-readable program code configured to cause a computer to determine an indirect value potentially resulting from providing the resource instance o the customer and based on at least one characteristic of the customer, wherein the indirect value is based on a customer gaming value; and
computer-readable program code configured to cause a computer to, responsive to the indirect value exceeding a threshold, offer the resource instance to the customer.
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37. A computer program product comprising a computer-usable medium having computer-readable code embodied therein for managing a resource, comprising:
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computer-readable program code configured to cause a computer to receive a request for an instance of the resource for a customer;
computer-readable program code configured to cause a computer to determine an indirect value potentially resulting from providing the resource instance to the customer and based on at least one characteristic of the customer; and
computer-readable program code configured to cause a computer to determine a price for the resource instance as a function of the indirect value, wherein the indirect value is based on a customer gaming value; and
computer-readable program code configured to cause a computer to offer the resource instance to the customer at the determined price.
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Specification