Method for operating a video game with backfeeding a video image of a player, and a video game arranged for practicing the method
First Claim
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1. A method for operating a multi-player video game, the method comprising:
- enabling each player of multiple players to interact with a gaming environment,machine-detecting a score and/or performance of each player in a particular session of the video game,backfeeding into the gaming environment a video image of a currently high-scoring player, anddisplaying the gaming environment, and the video image of the currently high-scoring player of the multiple players in a predefined field that is set off and less than the entire playing field, the predefined field associated with the gaming environment that is configured to contain the video image of the currently high-scoring player during the particular session of the video game.
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Abstract
In a video gaming environment, a player is enabled to interact with the environment. Further, a score and/or performance of the player in a particular session is machine detected and fed fed back into the gaming environment and a representation of said score and/or performance is displayed in visual form through an item that identifies the player in question. In particular, the method automatically takes up a video image of the player in question as said representation for subsequent video display in said gaming environment.
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Citations
19 Claims
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1. A method for operating a multi-player video game, the method comprising:
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enabling each player of multiple players to interact with a gaming environment, machine-detecting a score and/or performance of each player in a particular session of the video game, backfeeding into the gaming environment a video image of a currently high-scoring player, and displaying the gaming environment, and the video image of the currently high-scoring player of the multiple players in a predefined field that is set off and less than the entire playing field, the predefined field associated with the gaming environment that is configured to contain the video image of the currently high-scoring player during the particular session of the video game. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A video game system being arranged for running a multi-player video gaming environment, comprising
a user interface that is configured to enable each player of multiple players to interact with the gaming environment, a detector that is configured to detect a score and/or performance of each player during a particular session of the video game, a backfeeding device that is configured to: -
backfeed into the gaming environment a video image of a currently high-scoring player of the multiple players, and a display that is configured to display the gaming environment, and the video image of the currently high-scoring player, wherein the image of the currently high scoring player is displayed in a predefined field that is set off and less than the entire playing field, the predefined field is associated with the gaming environment and is configured to contain the image of the currently high scoring player during the particular session of the video game, and one or more cameras that are configured to provide the video image of each player. - View Dependent Claims (9, 10, 11, 12)
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13. A method for operating a multi-player video game where each player of multiple players interacts with a gaming environment, the method comprising:
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defining a field of a display that is set off and less than the entire gaming environment and that is configured to contain an image of a highest performing player, determining a current performance level of each player during a particular session of the video game, and displaying a video image of one of the multiple players that has the currently highest performance level of the multiple players in the field of the display together with the gaming environment during the particular session of the video game. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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Specification