Electronic touch game
First Claim
Patent Images
1. A method of playing a hand-to-hand game, comprising:
- attaching a plurality of electronic touch systems to a pluarality of players, each electronic touch system comprising;
an attaching device;
a touch pad sensor;
a controller, the controller further including a counter, the controller coupled to the touch pad sensor through a first signal line, the controller coupled to a player using the attaching device;
entering a designated number of “
touches allowed”
into the plurality of controllers;
commencing the hand-to-hand game by having the plurality of players chase after one another and touch the plurality of touch pad sensors of other players;
decrementing the number of “
touches allowed”
by a default decrement value for each touch received from another player;
eliminating any player once the player has no more number of “
touches allowed;
”
terminating play once there is only one player with at least one number of “
touches allowed”
remaining; and
declaring as a winner the player with the at least one number of “
touches allowed”
remaining.
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Abstract
A hand-to-hand game that uses a touch pad sensor and a controller to count the number of times the touch pad sensor is touched. The controller and touch pad are a wearable electronic scoring device that is attached to the body of a person through an attaching device.
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Citations
16 Claims
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1. A method of playing a hand-to-hand game, comprising:
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attaching a plurality of electronic touch systems to a pluarality of players, each electronic touch system comprising; an attaching device; a touch pad sensor; a controller, the controller further including a counter, the controller coupled to the touch pad sensor through a first signal line, the controller coupled to a player using the attaching device; entering a designated number of “
touches allowed”
into the plurality of controllers;commencing the hand-to-hand game by having the plurality of players chase after one another and touch the plurality of touch pad sensors of other players; decrementing the number of “
touches allowed”
by a default decrement value for each touch received from another player;eliminating any player once the player has no more number of “
touches allowed;
”terminating play once there is only one player with at least one number of “
touches allowed”
remaining; anddeclaring as a winner the player with the at least one number of “
touches allowed”
remaining. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A system for playing a hand-to-hand game, comprising:
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an attaching device; a touch pad sensor; a controller, the controller further including a counter, the controller coupled to the touch pad sensor through a first signal line, the controller coupled to a player using the attaching device, the controller including an ON/OFF button coupled to the controller through a second signal line, the ON/OFF button activating and deactivating the controller, a RESET button coupled to the controller through a third signal line, the RESET button entering a number of “
touches allowed”
for the hand-to-hand game,a START button coupled to the controller through a fourth signal line, the START button enabling the controller to accept signals from the touch pad device, a display coupled to the controller through a fifth signal line, the display showing a count status, a sneaker, a sound chip coupled to the controller through a sixth signal line, the sound chip coupled to the speaker through a seventh signal line, the sound chip receiving a signal from the controller, the sound chip sending a signal to the speaker, the speaker playing a sound, a comparator coupled to the controller through a eighth signal line, the comparator comparing the number of “
touches allowed”
to a number of “
actual touches”
received by the controller from the touch pad device, the comparator sending a signal to the controller when the number of “
touches allowed”
equals the number of “
actual touches”
,a timer coupled to the controller through a ninth signal line, the timer capable of being loaded with a default time, the timer capable of counting down the default time, the timer communicating data to the controller, the timer receiving data from the controller, and a network interface, the network interface coupled to the controller through a first bus, the network interface coupled to a network through a first network connection, the network interface sending data to the network, the network interface receiving data from the network. - View Dependent Claims (15, 16)
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Specification