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Computer software and portable memory for an electronic educational toy

DC
  • US 7,006,786 B2
  • Filed: 06/04/2003
  • Issued: 02/28/2006
  • Est. Priority Date: 12/29/1995
  • Status: Expired due to Fees
First Claim
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1. A portable memory to add educational software to an electronic educational toy by a user thereof, the educational software designed to teach letters of an alphabet, the portable memory comprising:

  • a portable memory housing designed to be compatible with and inserted into a portable memory receiving device associated with the electronic toy by the user thereof;

    a memory medium contained in the portable memory housing; and

    computer software embodied on the memory medium for use with a toy processor in the educational toy, the computer software having;

    data for use by the toy processor to generate a plurality of questions or instructions output via a speaker, the question or instruction designed to encourage a child to make a cognitive selection of a letter and indicate the cognitive selection of the letter by placing a graspable object on a work platform, the work platform formed on at least a portion of a substantially flat surface of the toy and the question or instruction having at least one correct response;

    data for use by the toy processor to determine whether the child'"'"'s cognitive selection of the letter as indicated by the placement of the object by the child on the work platform corresponds to a correct response to the question or instruction using information from one or more sensors for sensing the placement of the graspable object on the work platform, the graspable object capable of being placed and sensed in arbitrary child-defined locations on the work platform, the placement of the graspable object on the work platform in response to the question or instruction indicating the cognitive selection by the child of the letter corresponding to the question or instruction;

    data for use by the toy processor to generate a first audio feedback response output by the speaker, the first audio feedback response indicating that the letter selected by the child corresponds to a correct response to the question or instruction; and

    data for use by the toy processor to generate a second audio feedback response output by the speaker, the second audio feedback response indicating that the letter selected by the child does not correspond to a correct response to the question or instruction.

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