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Online-composite servicing method, recording medium recorded with programs for realizing the method, and online-composite servicing system

  • US 7,018,295 B2
  • Filed: 01/19/2001
  • Issued: 03/28/2006
  • Est. Priority Date: 01/20/2000
  • Status: Active Grant
First Claim
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1. An online-composite servicing method for controlling communications between a game server and at least one game terminal through a network, comprising:

  • assigning, under control of said game server, identification information individually to each game terminal and administering game space positional information of a displayed player of each game terminal participating in a game;

    discriminating, under control of said game server, users of each game terminal participating in the game that is receiving at least one other service concurrently through the network from a server, the at least one other service including one of entertainment data, musical data, comics data, and chat communication;

    adding, under control of said game server, information specifying said at least one other service to the game space positional information of a discriminated displayed player corresponding to each discriminated game terminal; and

    feeding, under control of said game server, each game terminal participating in the game with said administered game space positional information of the displayed player of each game terminal and the information specifying said at least one other service;

    displaying, under control of said at least one game terminal, a service utilization of another user based on the game space positional information of another displayed player, as fed from said game server, and the information specifying the at least one other service;

    accepting, under control of said at least one game terminal, a demand for the at least one other service in response to a first operation of the user participating in the game; and

    receiving, under control of said at least one game terminal, said at least one other service through said network while executing the game in a background, and informing said game server of the at least one other service being received.

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