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Video game characters having evolving traits

  • US 7,025,675 B2
  • Filed: 08/29/2003
  • Issued: 04/11/2006
  • Est. Priority Date: 12/26/2000
  • Status: Expired due to Fees
First Claim
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1. A computer readable memory to direct a computer to generate a video game character for use in a video game, comprising:

  • executable instructions stored in said memory, said executable instructions including;

    instructions for generating a computer-simulated genetic (“

    digenetic”

    ) structure comprising a plurality of digenetic components;

    instructions for generating a number of computer-simulated performance capabilities, each prescribed by a number of said digenetic components, said performance capabilities contributing to activity results for said video game, each of said digenetic components determining any number of said performance capabilities, and at least one of said digenetic components determining a plurality of said performance capabilities; and

    instructions for generating a number of computer-simulated cognitive characteristics, each prescribed by a number of said digenetic components, said cognitive characteristics contributing to activity results for said video game according to a decision algorithm, each of said digenetic components determining any number of said cognitive characteristics, and at least one of said digenetic components determining a plurality of said cognitive characteristics.

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