System and method for effectively implementing remote display devices in a gaming network
First Claim
1. A system for implementing an electronic gaming system, comprising:
- a game console configured to generate game program signals corresponding to a gaming event;
a base unit coupled to said game console for processing said game program signals to produce a game program bitstream, said base unit then wirelessly transmitting said game program bitstream; and
remote units configured to receive said game program bitstream, said remote units each responsively processing said game program bitstream to retrieve said game program signals, said game program signals including a game video signal, said remote units each performing a pixel identification procedure to individually identify assigned windows from said game video signal, said remote units then each performing a window zooming procedure to generate remote display video signals from said assigned windows, said remote units each displaying one of said remote display video signals upon respective remote displays coupled to said remote units.
1 Assignment
0 Petitions
Accused Products
Abstract
A system for implementing a gaming network includes a game console configured to generate game program signals corresponding to a gaming event, and a base unit coupled to the game console for processing the game program signals to produce a game program bitstream. The base unit may then wirelessly transmit the game program bitstream to various remote units which responsively process the game program bitstream to retrieve the foregoing game program signals. The remote units then each perform a pixel identification procedure to individually identify different assigned windows from the game program signals. The remote units also each perform a window zooming procedure to generate remote display video signals corresponding to the assigned windows. The remote units then each advantageously display one of the remote display video signals in a substantially full-screen manner upon respective remote displays coupled to the remote units.
12 Citations
44 Claims
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1. A system for implementing an electronic gaming system, comprising:
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a game console configured to generate game program signals corresponding to a gaming event; a base unit coupled to said game console for processing said game program signals to produce a game program bitstream, said base unit then wirelessly transmitting said game program bitstream; and remote units configured to receive said game program bitstream, said remote units each responsively processing said game program bitstream to retrieve said game program signals, said game program signals including a game video signal, said remote units each performing a pixel identification procedure to individually identify assigned windows from said game video signal, said remote units then each performing a window zooming procedure to generate remote display video signals from said assigned windows, said remote units each displaying one of said remote display video signals upon respective remote displays coupled to said remote units. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A system for implementing an electronic gaming system, comprising:
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a game console configured to generate game program signals corresponding to a gaming event; a base unit coupled to said game console for processing said game program signals to produce a game program bitstream, said base unit then wirelessly transmitting said game program bitstream; and remote units configured to receive said game program bitstream, said remote units each responsively processing said game program bitstream to retrieve said game program signals, said game program signals including a game video signal, said remote units each performing a pixel identification procedure to individually identify assigned windows from said game video signal, said remote units then each performing a window zooming procedure to generate remote display video signals from said assigned windows, said remote units each displaying one of said remote display video signals upon respective remote displays coupled to said remote units, said remote units each including an antenna, other inputs, a communications manager, said remote display, and a speaker device, said communications manager including a receive channel and a transmit channel, said receive channel including said antenna, a receiver device, a central processing unit coupled to a memory device, a digital signal processor, a video decoder, a graphics engine, a video digital-to-analog converter, and an audio digital-to-analog converter, said transmit channel including an audio analog-to-digital converter, a video analog-to-digital converter, a video encoder, said digital signal processor, said central processing unit coupled to said memory device, a transmitter device, and said antenna, said memory device including receive software, transmit software, window manager software, and game controller software, said base unit including a separate communications unit that is configured with a substantially similar implementation as that of said communications manager.
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20. A system for implementing an electronic gaming system, comprising:
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a game console configured to generate game program signals corresponding to a gaming event; a base unit coupled to said game console for processing said game program signals to produce a game program bitstream, said base unit then wirelessly transmitting said game program bitstream; and remote units configured to receive said game program bitstream, said remote units each responsively processing said game program bitstream to retrieve said game program signals, said game program signals including a game video signal, said remote units each performing a pixel identification procedure to individually identify assigned windows from said game video signal, said remote units then each performing a window zooming procedure to generate remote display video signals from said assigned windows, said remote units each displaying one of said remote display video signals upon respective remote displays coupled to said remote units, operating power being provided to said game console, said base unit, and said remote units, said game console, said base unit, and said remote units responsively activating a primary communications channel from said game console to each of said remote units through said base unit, said game console, said base unit, and said remote units also activating a back communications channel from each of said remote units to said game console through said base unit, a window assignment procedure being initially performed between said game console and said remote units to thereby uniquely specify said assigned windows from said game video signal for each of said remote units, said assigned windows being determined based upon system user inputs from game controllers on a first-come first-served basis, said assigned windows being changeable following negotiations between said system users.
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21. A method for implementing an electronic gaming system, comprising the steps of:
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generating game program signals corresponding to a gaming event by utilizing a game console; processing said game program signals with a base unit to produce a game program bitstream, said base unit then wirelessly transmitting said game program bitstream; and receiving said game program bitstream by utilizing remote units that each responsively process said game program bitstream to retrieve said game program signals, said game program signals including a game video signal, said remote units each performing a pixel identification procedure to individually identify assigned windows from said game video signal, said remote units then each performing a window zooming procedure to generate remote display video signals from said assigned windows, said remote units each displaying one of said remote display video signals upon respective remote displays coupled to said remote units. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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39. A method for implementing an electronic gaming system, comprising the steps of:
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generating game program signals corresponding to a gaming event by utilizing a game console; processing said game program signals with a base unit to produce a game program bitstream, said base unit then wirelessly transmitting said game program bitstream; and receiving said game program bitstream by utilizing remote units that each responsively process said game program bitstream to retrieve said game program signals, said game program signals including a game video signal, said remote units each performing a pixel identification procedure to individually identify assigned windows from said game video signal, said remote units then each performing a window zooming procedure to generate remote display video signals from said assigned windows, said remote units each displaying one of said remote display video signals upon respective remote displays coupled to said remote units, said remote units each including an antenna, other inputs, a communications manager, said remote display, and a speaker device, said communications manager including a receive channel and a transmit channel, said receive channel including said antenna, a receiver device, a central processing unit coupled to a memory device, a digital signal processor, a video decoder, a graphics engine, a video digital-to-analog converter, and an audio digital-to-analog converter, said transmit channel including an audio analog-to-digital converter, a video analog-to-digital converter, a video encoder, said digital signal processor, said central processing unit coupled to said memory device, a transmitter device, and said antenna, said memory device including receive software, transmit software, window manager software, and game controller software, said base unit including a separate communications unit that is configured with a substantially similar implementation as that of said communications manager.
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40. A method for implementing an electronic gaming system, comprising the steps of:
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generating game program signals corresponding to a gaming event by utilizing a game console; processing said game program signals with a base unit to produce a game program bitstream, said base unit then wirelessly transmitting said game program bitstream; and receiving said game program bitstream by utilizing remote units that each responsively process said game program bitstream to retrieve said game program signals, said game program signals including a game video signal, said remote units each performing a pixel identification procedure to individually identify assigned windows from said game video signal, said remote units then each performing a window zooming procedure to generate remote display video signals from said assigned windows, said remote units each displaying one of said remote display video signals upon respective remote displays coupled to said remote units, operating power being provided to said game console, said base unit, and said remote units, said game console, said base unit, and said remote units responsively activating a primary communications channel from said game console to each of said remote units through said base unit, said game console, said base unit, and said remote units also activating a back communications channel from each of said remote units to said game console through said base unit, a window assignment procedure being initially performed between said game console and said remote units to thereby uniquely specify said assigned windows from said game video signal for each of said remote units, said assigned windows being determined based upon system user inputs from game controllers on a first-come first-served basis, said assigned windows being changeable following negotiations between said system users.
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41. A computer-readable medium comprising program instructions for implementing an electronic gaming system by performing the steps of:
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generating game program signals corresponding to a gaming event by utilizing a game console; processing said game program signals with a base unit to produce a game program bitstream, said base unit then wirelessly transmitting said game program bitstream; and receiving said game program bitstream by utilizing remote units that each responsively process said game program bitstream to retrieve said game program signals, said game program signals including a game video signal, said remote units each performing a pixel identification procedure to individually identify assigned windows from said game video signal, said remote units then each performing a window zooming procedure to generate remote display video signals from said assigned windows, said remote units each displaying one of said remote display video signals upon respective remote displays coupled to said remote units.
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42. A system for implementing an electronic gaming system, comprising:
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means for generating game program signals corresponding to a gaming event; means for processing said game program signals to produce a game program bitstream, said means for processing then wirelessly transmitting said game program bitstream; and means for receiving said game program bitstream, said means for receiving responsively processing said game program bitstream to retrieve said game program signals, said game program signals including a game video signal, said means for receiving repeatedly performing a pixel identification procedure to individually identify assigned windows from said game video signal, said means for receiving then performing a window zooming procedure to generate remote display video signals from said assigned windows, said means for receiving responsively displaying said remote display video signals upon corresponding remote displays.
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43. A system for implementing an electronic gaming system, comprising:
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a game console configured to generate game program signals corresponding to a gaming event; a base unit coupled to said game console for processing said game program signals to produce a game program bitstream, said base unit then wirelessly transmitting said game program bitstream; and remote units each having a communication manager configured to receive said game program bitstream, said remote units each responsively processing said game program bitstream to retrieve said game program signals, said game program signals including a game video signal, said remote units each performing a pixel identification procedure to individually identify assigned windows from said game video signal, said remote units then each performing a window zooming procedure to generate remote display video signals from said assigned windows, said remote units each displaying one of said remote display video signals upon respective remote displays coupled to said remote units, said base unit including a separate communications unit that is configured with a substantially similar implementation as that of said communication manager.
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44. A system for implementing an electronic gaming system, comprising:
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a game console configured to generate game program signals corresponding to a gaming event; a base unit coupled to said game console for processing said game program signals to produce a game program bitstream, said base unit then wirelessly transmitting said game program bitstream; and remote units configured to receive said game program bitstream, said remote units each responsively processing said game program bitstream to retrieve said game program signals, said game program signals including a game video signal, said remote units each performing a pixel identification procedure to individually identify assigned windows from said game video signal, said remote units then each performing a window zooming procedure to generate remote display video signals from said assigned windows, said remote units each displaying one of said remote display video signals upon respective remote displays coupled to said remote units, said assigned windows being determined based upon system user inputs from game controllers on a first-come first-served basis, said assigned windows being changeable following negotiations between said system users.
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Specification