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Recirculating shade tree blender for a graphics system

  • US 7,034,828 B1
  • Filed: 11/28/2000
  • Issued: 04/25/2006
  • Est. Priority Date: 08/23/2000
  • Status: Expired due to Term
First Claim
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1. A graphics pipeline including:

  • a recirculating texture unit including a texture coordinate processor, a texture mapper and a texture data feedback path that recirculates selected texture-mapped data from the texture mapper back to the texture coordinate processor; and

    a hardware shader that blends selected inputs to provide a calculated color or opacity output that is fed back for use as an input to the hardware shader for a subsequent blending operation, wherein said hardware shader includes a blending operation stage that provides both color blend and alpha blend operations, wherein said texture coordinate processor interleaves the processing of direct and indirect texture coordinates.

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