Virtual invisible keyboard
First Claim
1. An information input processing computer system for mapping gestures to keys of an invisible virtual keyboard, the system comprising one or several cameras, one or more memories with CPU connected to the cameras, and processes running in the CPU that associate gesture movements made without touching any touch sensors with typing and produce gesture associated textual output, wherein said processes capture gesture images, classify the gesture images into classes, associate each of the classes with one or more possible keys of the invisible keyboard, for each of said classes, assign a probability to each of the possible keys associated with the class, and integrate the probabilities assigned to the possible keys to identify a word for a sequence of gestures;
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a) language module component that estimate probabilities of word strings corresponding to key candidate sequences;
b) character frequency module that estimate probabilities of character strings corresponding key candidate sequences;
c) confusable matrix that estimate how often correct gesture classes are confusable with another gesture classes;
d) gesture classes probability model that estimate probability of observing a string of gesture classes given a sequence of gesture frames;
e) computation of a probability of production a sequence of keys given a string of gesture frames;
f) generation of a lattice of sequences of keys given sequence of gesture frames;
g) finding the most probable sequence of keys from the lattice of key candidate strings.
1 Assignment
0 Petitions
Accused Products
Abstract
The invention uses a recognition system of gestures that maps sequences of gestures to keys strings. In the practice of this invention, a user produces gestures without keyboards. Many experienced typists can type without looking at keyboards, and typists can make gestures, in the absence of a keyboard, that are similar to gestures that would be made if there were a keyboard. The gesture recognition system captures gestures for example, (via cameras) and interprets them as pressing an invisible keyboards, as if a keyboard were actually placed in a certain location under the typists hands. To coordinate the invisible keyboard in the correct place under the hands, the user may be provided with feedback. He or she can either view the results of the gestures via a display or hear sounds, via speakers, indicating the results of the gestures.
121 Citations
21 Claims
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1. An information input processing computer system for mapping gestures to keys of an invisible virtual keyboard, the system comprising one or several cameras, one or more memories with CPU connected to the cameras, and processes running in the CPU that associate gesture movements made without touching any touch sensors with typing and produce gesture associated textual output, wherein said processes capture gesture images, classify the gesture images into classes, associate each of the classes with one or more possible keys of the invisible keyboard, for each of said classes, assign a probability to each of the possible keys associated with the class, and integrate the probabilities assigned to the possible keys to identify a word for a sequence of gestures;
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wherein the processes that integrate the probabilities use one or more of the following; a) language module component that estimate probabilities of word strings corresponding to key candidate sequences; b) character frequency module that estimate probabilities of character strings corresponding key candidate sequences; c) confusable matrix that estimate how often correct gesture classes are confusable with another gesture classes; d) gesture classes probability model that estimate probability of observing a string of gesture classes given a sequence of gesture frames; e) computation of a probability of production a sequence of keys given a string of gesture frames; f) generation of a lattice of sequences of keys given sequence of gesture frames; g) finding the most probable sequence of keys from the lattice of key candidate strings. - View Dependent Claims (2, 3)
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4. An information input processing, gesture-key mapping computer system for generating text from hand gestures of a user relative to an invisible virtual keyboard, the system comprising one or several cameras, one or more memories with CPU connected to the cameras, and processes running in the CPU that associate gesture movements with typing and produce gesture associated textual output, where the gesture-key processing is provided using the following modules:
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a) a gesture capturing module that captures gestures, relative to an invisible keyboard and made without touching any touch sensors, through camera sensors; b) a gesture classificator module that classifies the gestures into; c) an associator module for associating each of the classes with one or more possible keys of the invisible keyboard, for each of said classes, assign a probability to each of the possible keys associated with the class; and d) an integrator module that integrates the probabilities assigned to the possible keys to identify a word for a sequence of gestures; and wherein the integrator module includes one or more of the following; a) language module component that estimate probabilities of word strings corresponding to key candidate sequences; b) character frequency module that estimate probabilities of character strings corresponding key candidate sequences; c) confusable matrix that estimate how often correct gesture classes are confusable with another gesture classes; d) gesture classes probability model that estimate probability of observing a string of gesture classes given a sequence of gesture frames; e) computation of a probability of production a sequence of keys given a string of gesture frames; f) generation of a lattice of sequences of keys given sequence of gesture frames; g) finding the most probable sequence of keys from the lattice of key candidate strings. - View Dependent Claims (5, 6)
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7. The method for producing a textual output in which a user makes typing like gestures relative to an invisible virtual keyboard made without touching any touch sensors and without the presence of a real keyboard and the gestures are associated with the most probable keys that would be typed if a keyboard were presented, said method including the steps of using a computer system to map gestures made, without touching any touch sensors, to keys of the virtual keyboard, including the steps of running processes on the computer to capture gesture images, to classify the gesture images into classes, to associate each of the classes with one or more possible keys of the invisible keyboard, for each of said classes, to assign a probability to each of the possible keys associated with the class, and to integrate the probabilities assigned to the possible keys to identify a word for a sequence of gestures;
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wherein the processes to integrate the probabilities use one or more of the following; a) language module component that estimate probabilities of word strings corresponding to key candidate sequences; b) character frequency module that estimate probabilities of character strings corresponding key candidate sequences; c) confusable matrix that estimate how often correct gesture classes are confusable with another gesture classes; d) gesture classes probability model that estimate probability of observing a string of gesture classes given a sequence of gesture frames; e) computation of a probability of production a sequence of keys given a string of gesture frames; f) generation of a lattice of sequences of keys given sequence of gesture frames; g) finding the most probable sequence of keys from the lattice of key candidate strings.
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8. The method for producing a textual output in which a user makes typing like gestures relative to an invisible virtual keyboard and without the presence of a real keyboard and the gestures are associated with the most probable keys that would be typed if a keyboard were presented, said method including the step of using a computer system to map gestures made, without touching any touch sensors, to keys of the virtual keyboard, including the step of running processes on the computer to capture gesture images, to classify the gesture images into classes, to associate each of the classes with one or more possible keys of the invisible keyboard, for each of said classes, to assign a probability to each of the possible keys associated with the class, and to integrate the probabilities assigned to the possible keys to identify a word for a sequence of gestures, and wherein the probability is computed using HMM;
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wherein the processes to integrate the probabilities use one or more of the following; a) language module component that estimate probabilities of word strings corresponding to key candidate sequences; b) character frequency module that estimate probabilities of character strings corresponding key candidate sequences; c) confusable matrix that estimate how often correct gesture classes are confusable with another gesture classes; d) gesture classes probability model that estimate probability of observing a string of gesture classes given a sequence of gesture frames; e) computation of a probability of production a sequence of keys given a string of gesture frames; f) generation of a lattice of sequences of keys given sequence of gesture frames; g) finding the most probable sequence of keys from the lattice of key candidate strings.
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9. A method of typing using a virtual keyboard having a multitude of virtual keys, comprising the steps:
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making typing gestures relative to an invisible virtual keyboard made without touching any touch sensors and without any real keyboard; sensing the typing gestures; and producing, from the sensed typing gestures, gesture associated textual output including the step of running processes on a computer to capture gesture images, to classify the gesture images into classes, to associate each of the classes with one or more possible keys of the invisible keyboard, for each of said classes, to assign a probability to each of the possible keys associated with the class, and to integrate the probabilities assigned to the possible keys to identify a word for a sequence of gestures; and wherein the processes to integrate the probabilities use one or more of the following; a) language module component that estimate probabilities of word strings corresponding to key candidate sequences; b) character frequency module that estimate probabilities of character strings corresponding key candidate sequences; c) confusable matrix that estimate how often correct gesture classes are confusable with another gesture classes; d) gesture classes probability model that estimate probability of observing a string of gesture classes given a sequence of gesture frames; e) computation of a probability of production a sequence of keys given a string of gesture frames; f) generation of a lattice of sequences of keys given sequence of gesture frames; g) finding the most probable sequence of keys from the lattice of key candidate strings. - View Dependent Claims (10, 11, 12, 13)
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14. A method of typing using an invisible virtual keyboard, comprising the steps:
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making typing gestures relative to an invisible virtual keyboard made without touching any touch sensors and without any real keyboard; sensing the typing gestures; and producing, from the sensed typing gestures, gesture associated textual output; and
wherein the producing step includes the steps of classifying the gestures into classes, associating each of said classes with one or more possible keys of the invisible keyboard, for each of said classes, assign a probability to each of the possible keys associated with the class, and integrating the probabilities assigned to the possible keys to identifying a word for a sequence of gestures; andwherein the step of integrating the probabilities includes the step of using one or more of the following; a) language module component that estimate probabilities of word strings corresponding to key candidate sequences; b) character frequency module that estimate probabilities of character strings corresponding key candidate sequences; c) confusable matrix that estimate how often correct gesture classes are confusable with another gesture classes; d) gesture classes probability model that estimate probability of observing a string of gesture classes given a sequence of gesture frames; e) computation of a probability of production a sequence of keys given a string of gesture frames; f) generation of a lattice of sequences of keys given sequence of gesture frames; g) finding the most probable sequence of keys from the lattice of key candidate strings. - View Dependent Claims (15, 16)
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17. A typing system using an invisible keyboard, comprising:
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means for sensing typing gestures made relative to an invisible virtual keyboard made without touching any touch sensors and without any real keyboard; and means for producing, from the sensed typing gestures, gesture associated textual output said producing means including a computer and processes running on the computer to capture gesture images, to classify the gesture images into classes, and to associate each of the classes with one or more possible keys of the invisible keyboard, for each of said classes, to assign a probability to each of the possible keys associated with the class, and to integrate the probabilities assigned to the possible keys to identify a word for a sequence of gestures; and wherein the processes to integrate the probabilities use one or more of the following; a) language module component that estimate probabilities of word strings corresponding to key candidate sequences; b) character frequency module that estimate probabilities of character strings corresponding key candidate sequences; c) confusable matrix that estimate how often correct gesture classes are confusable with another gesture classes; d) gesture classes probability model that estimate probability of observing a string of gesture classes given a sequence of gesture frames; e) computation of a probability of production a sequence of keys given a string of gesture frames; f) generation of a lattice of sequences of keys given sequence of gesture frames; g) finding the most probable sequence of keys from the lattice of key candidate strings. - View Dependent Claims (18, 19)
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20. A typing system using an invisible virtual keyboard, comprising:
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means for sensing typing gestures made relative to a virtual, invisible keyboard made without touching any touch sensors and without any real keyboard; and means for producing, from the sensed typing gestures, gesture associated textual output; and wherein the producing means includes means for classifying the gestures into classes, for associating each of said classes with one or more possible keys of the invisible keyboard, for each of said classes, for assigning a probability to each of the possible keys associated with the class, and for integrating the probabilities assigned to the possible keys to identifying a word for a response of gestures; and wherein the means for integrating the probabilities includes one or more of the following; a) language module component that estimate probabilities of word strings corresponding to key candidate sequences; b) character frequency module that estimate probabilities of character strings corresponding key candidate sequences; c) confusable matrix that estimate how often correct gesture classes are confusable with another gesture classes; d) gesture classes probability model that estimate probability of observing a string of gesture classes given a sequence of gesture frames; e) computation of a probability of production a sequence of keys given a string of gesture frames; f) generation of a lattice of sequences of keys given sequence of gesture frames; g) finding the most probable sequence of keys from the lattice of key candidate strings. - View Dependent Claims (21)
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Specification