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Image processing method, video game apparatus and storage medium

  • US 7,048,632 B2
  • Filed: 03/19/1999
  • Issued: 05/23/2006
  • Est. Priority Date: 03/19/1998
  • Status: Expired due to Term
First Claim
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1. A video game apparatus comprising an image managing section which reads out image element data for a three-dimensional computer graphic image in main memory, produces display data of a character operated by a player and a scene image around the character, and outputs a display command based on the display data, said game apparatus processing a display process according to the display command and displaying said scene image on a predetermined display unit, said video game apparatus further comprising:

  • a command analyzing section for analyzing command data inputted from a controller;

    a player character position/motion detecting section for detecting position and motion of a player character based on the contents of the analyzed command data when the analyzed command data is a command for motion of the character; and

    said image managing section comprising a mode switching section for selecting one of a bird'"'"'s eye view mode process, a subjective mode process, and a behind mode process in accordance with the detected position and motion of the player, wherein the bird'"'"'s eye view mode is selected when the player character is detected to be moving, the subjective mode process is selected when the player character is detected to be stopping while the player character is able to move and the player is operating, and the behind mode process is selected when the player character is positioned at a wall and region where the back of the player character is invisible,wherein when the bird'"'"'s eye view mode process is selected, said image managing section produces the display data of the scene image for objectively viewing the state of motion for the player character,wherein when the subjective mode process is selected, said image managing section produces the display data of the scene image for subjectively viewed by the player character'"'"'s viewpoint, andwherein when the behind mode process is selected, said image managing section produces the display data of the scene image for viewing the player character and a region behind the wall.

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