Gaming device having perceived skill
First Claim
1. A gaming device controlled by a processor, said gaming device comprising:
- a display device controlled by the processor;
a player interface operable to communicate with the processor;
a game controlled by the processor and operable upon a wager by a player;
a bonus round triggered in the game, said bonus round controlled by the processor and including an event involving player skill;
a number of successful outcomes individually provided to the player in the bonus round, said number being at least two;
a number of attempts at the event involving player skill displayed by the display device in the bonus round, each attempt initiated by the player activating the player interface, for each bonus round said number of attempts determined by how many attempts are needed for said number of successful outcomes to be produced by the processor in said bonus round, wherein each attempt by the player results in a successful outcome if the processor determines said attempt results in one of the successful outcomes and wherein the number of attempts can be greater than the number of successful outcomes; and
a plurality of awards greater than the number of successful outcomes, a plurality of said awards being different, one of said awards individually provided to the player for each successful outcome.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming device wherein a player'"'"'s skill at an action or event determines or appears to determine the player'"'"'s success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill in real life, which requires the player to estimate the time an action will require and/or requires the player to aim at an object or estimate the direction necessary to successfully produce a result. The game can employ software adapted to determine if a player'"'"'s aim or timing is successful. The game can alternatively randomly determine the player'"'"'s success. The game displays the player'"'"'s attempt or action on the screen depicting success or failure and awards gaming device credits or multipliers for successful results.
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Citations
64 Claims
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1. A gaming device controlled by a processor, said gaming device comprising:
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a display device controlled by the processor; a player interface operable to communicate with the processor; a game controlled by the processor and operable upon a wager by a player; a bonus round triggered in the game, said bonus round controlled by the processor and including an event involving player skill; a number of successful outcomes individually provided to the player in the bonus round, said number being at least two; a number of attempts at the event involving player skill displayed by the display device in the bonus round, each attempt initiated by the player activating the player interface, for each bonus round said number of attempts determined by how many attempts are needed for said number of successful outcomes to be produced by the processor in said bonus round, wherein each attempt by the player results in a successful outcome if the processor determines said attempt results in one of the successful outcomes and wherein the number of attempts can be greater than the number of successful outcomes; and a plurality of awards greater than the number of successful outcomes, a plurality of said awards being different, one of said awards individually provided to the player for each successful outcome. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method of operating a gaming device having a game operable upon a wager by a player, said method comprising:
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(a) initiating a bonus round upon a triggering event in the game; (b) determining a number of successful outcomes to be individually provided to the player in the bonus round, said number being at least two; (c) providing a number of attempts at an event involving player skill to the player, which includes enabling the player to initiate each attempt at the event by activating a player interface, wherein for each bonus round said number of attempts is determined by how many attempts are needed for said number of successful outcomes to be produced, wherein each attempt by the player results in one of the successful outcomes if said attempt is determined to be one of the successful outcomes and wherein the number of attempts can be greater than then number of successful outcomes; and (d) providing a plurality of awards greater than the number of successful outcomes, a plurality of said awards being different, wherein one of said awards is individually provided to the player for each successful outcome. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A method of operating a gaming device having a game operable upon a wager by a player, said method comprising:
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(a) initiating a bonus round triggered in the game (b) determining a number of successful outcomes to be provided to the player, said number being at least two; (c) providing the player a number of attempts at producing the successful outcomes, wherein for each bonus round said number of attempts determined by how many attempts are needed to produce said number of successful outcomes, each attempt including the player activating a player interface to cause an action to occur in an event at least partially involving player skill; (d) displaying said events including whether said attempts produce said successful outcomes; and (e) providing a plurality of awards greater than the number of successful outcomes, a plurality of said awards being different, wherein one of said awards is individually provided to the player for each successful outcome. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)
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41. A method of operating a gaming device having a game operable upon a wager by a player, said method comprising:
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(a) initiating a bonus round triggered in the game (b) determining a number of successful outcomes to be provided to the player, said number being at least two; (c) providing the player a number of attempts at producing the successful outcomes, wherein for each bonus round said number of attempts determined by how many attempts are needed to produce said number of successful outcomes, each attempt including the player aiming using a player interface to cause an action to occur in an event; (d) displaying said events including whether said attempts produce said successful outcomes; and (e) providing a plurality of awards greater than the number of successful outcomes, a plurality of said awards being different, wherein one of said awards is individually provided to the player for each successful outcome. - View Dependent Claims (42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52)
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53. A method of operating a gaming device having a game operable upon a wager by a player, said method comprising:
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(a) initiating a bonus round triggered in the game (b) determining a number of successful outcomes to be provided to the player, said number being at least two; (c) providing the player a number of attempts at producing the successful outcomes, wherein for each bonus round said number of attempts determined by how many attempts are needed to produce said number of successful outcomes, each attempt including the player timing an activation of a player interface to cause an action to occur in an event; (d) displaying said events including whether said attempts produce said successful outcomes; and (e) providing a plurality of awards greater than the number of successful outcomes, a plurality of said awards being different, wherein one of said awards is individually provided to the player for each successful outcome. - View Dependent Claims (54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64)
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Specification