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Pitched battle type of rally game program and game machine

  • US 7,059,963 B2
  • Filed: 09/12/2002
  • Issued: 06/13/2006
  • Est. Priority Date: 09/13/2001
  • Status: Expired due to Fees
First Claim
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1. A pitched battle type of rally game program, stored on a machine-readable medium, for displaying and controlling said pitched battle type of rally game, said rally game for obtaining points by smashing a game target into a point area on an opponent side through a rally where said game target is moved between an opponent court and an own court which are set on a court, controlling to move a character displayed on a display at said court displayed on said display, comprising:

  • said pitched battle type of rally game program being a program for further getting a computer to execute the following routines;

    a first smash form computing routine for computing and setting a target destination of said game target into said point area on said opponent side by a smash from a first character through an instruction of a player;

    said first smash form computing routine having a routine for computing to divide said opponent court into a plurality of target destination areas, depending on a position in said own court of said first character and for setting a degree of smash difficulty of said game target for each said area, and attack probability computing and displaying routine for computing said attack probability in said target destination area through an instruction of said player concerning said target destination of said game target and for displaying said attack probability computed on said display;

    an automatic proceeding mode routine for advancing the game without further instruction by said player after said target destination of said game target of said first character is computed and set by said first smash form computing routine;

    a first display routine for controlling to display an attack action of said game target by said first character and a defense action corresponding to said attack action by a second character competing with said first character on said display with a series of pictures in said automatic proceeding mode; and

    a second display routine for controlling to display said attack action of said game target against said first character by said second character and said defense action corresponding to said attack action by said first character on said display with a series of pictures in said automatic proceeding mode.

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