Remote gaming device
First Claim
1. A system comprising:
- means for receiving live outcome data from a gaming device wherein play of the gaming device generates the live outcome data;
means for storing the live outcome data as historical outcome data; and
means for reusing the historical outcome data to generate an outcome for a game.
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0 Petitions
Accused Products
Abstract
A method and system for remote play of a gaming device, such as a slot machine. A player enters play preferences at a remote wagering terminal. The remote wagering terminal transmits the play preferences to a slot network server that stores the play preferences. Based upon the play preferences, the slot network server identifies one or more slot machines and transmits outcome data from those slot machines to the remote wagering terminal. The outcome data may be live or historical. In one embodiment of the present invention, the slot network service generates simulated outcome data to the remote wagering terminal. The slot network server keeps track of the player'"'"'s wins and losses based upon the outcome data.
63 Citations
14 Claims
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1. A system comprising:
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means for receiving live outcome data from a gaming device wherein play of the gaming device generates the live outcome data;
means for storing the live outcome data as historical outcome data; and
means for reusing the historical outcome data to generate an outcome for a game. - View Dependent Claims (2, 3, 4)
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5. A system comprising:
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a server for storing live outcome data as historical outcome data;
a remote terminal in communication with the server and operable to receive the historical outcome data in accordance with a player preference; and
a game operable to be played on the remote terminal and operable to use the historical outcome data to determine whether a play of the game will result in a payout.
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6. A remote terminal comprising:
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a game that displays an outcome determined based on historical outcome data, wherein the historical outcome data is representative of stored live outcome data; and
a communications port operable to facilitate communications with a server having a database of the historical outcome data. - View Dependent Claims (7, 8, 9, 10)
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11. A storage medium comprising:
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a database of historical outcome data, wherein the historical outcome data is representative of stored live outcome data previously generated by a gaming device played by a player, and wherein the database may be used to generate an outcome for a game.
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12. A method comprising:
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receiving live outcome data from a gaming device wherein play of the gaming device generates the live outcome data;
storing the live outcome data as historical outcome data; and
reusing the historical outcome data to generate an outcome for a game.
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13. A method comprising:
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storing live outcome data as historical outcome data;
receiving the historical outcome data at a remote terminal in accordance with a player preference;
executing a game on the remote terminal; and
using the historical outcome data to determine whether a play of the game will result in a payout.
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14. A method comprising:
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providing a database of historical outcome data, wherein the historical outcome data is representative of stored live outcome data previously generated by a gaming device played by a player; and
using the database to generate an outcome for a game.
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Specification