Video game system
First Claim
1. A computer readable medium for use with a video game system comprising a video game machine, a hand-held controller connected to said video game machine and operable by a player to generate video game inputs, and a vibration source arranged to vibrate a housing of said hand-held controller, said computer readable medium having stored thereon instructions adapted to be executed by said video game machine, the instructions which, when executed, define a series at steps comprising:
- (a) detecting vibration generating conditions;
(b) loading a counter with a count determined in accordance with the detected vibration generating conditions;
(c) generating vibration control data for controlling said vibration source based on the count of said counter; and
(d) performing the following steps one or more times;
(d1) changing the count of said counter in accordance with a counter change value; and
(d2) generating vibration control data for controlling said vibration source based on the changed count of said counter,wherein the counter change value is initially determined in accordance with the detected vibration generating conditions and changes at least once from the initially determined value.
0 Assignments
0 Petitions
Accused Products
Abstract
A video game system includes a video game machine, a memory medium and a controller. A CPU included in the video game machine detects a vibration generating condition that a player object comes into collision or contact with an enemy object or a stationary object. If the vibration generating condition is detected, the CPU drives a vibration source included in the controller, thereby generating vibration on the controller.
-
Citations
35 Claims
-
1. A computer readable medium for use with a video game system comprising a video game machine, a hand-held controller connected to said video game machine and operable by a player to generate video game inputs, and a vibration source arranged to vibrate a housing of said hand-held controller, said computer readable medium having stored thereon instructions adapted to be executed by said video game machine, the instructions which, when executed, define a series at steps comprising:
-
(a) detecting vibration generating conditions; (b) loading a counter with a count determined in accordance with the detected vibration generating conditions; (c) generating vibration control data for controlling said vibration source based on the count of said counter; and (d) performing the following steps one or more times; (d1) changing the count of said counter in accordance with a counter change value; and (d2) generating vibration control data for controlling said vibration source based on the changed count of said counter, wherein the counter change value is initially determined in accordance with the detected vibration generating conditions and changes at least once from the initially determined value. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A storage medium for use with a video game system comprising a video game machine, a hand-held controller connected to said video game machine and operable by a player to generate video game inputs, and a vibration source arranged to vibrate a housing of said hand-held controller, said storage medium having stored thereon instructions adapted to be executed by said video game machine, the instructions which, when executed, define steps comprising:
-
(a) detecting vibration generating condition; (b) loading a counter with a count determined in accordance with the detected vibration generating conditions; and (c) generating vibration control data for controlling said vibration source based on the count of said counter; and (d) performing the following steps one or more times; (d1) changing the count of said counter in accordance with a counter change value; and (d2) generating vibration control data for controlling said vibration source based on the changed count of said counter, wherein the counter chance value changes at least once from an initial value thereof.
-
-
12. A storage medium for use with a video game system comprising a video game machine, a hand-held controller connected to said video game machine and operable by a player to generate video game inputs, and a vibration source arranged to vibrate a housing of said hand-held controller, said storage medium having stored thereon instructions adapted to be executed by said video game machine, the instructions which, when executed, define steps comprising:
-
(a) detecting vibration generating conditions; (b) loading a counter with a count determined in accordance with the detected vibration generating conditions; (c) generating vibration control data for controlling said vibration source during a first video game frame based on the count of said counter; and (d) performing the following steps for at least one subsequent video game frame; (d1) changing the count of said counter in accordance with a counter change value; and (d2) generating vibration control data for controlling said vibration source based on the changed count of said counter, wherein the counter change value is initially determined in accordance with the detected vibration generating conditions and changes at least once from the initially determined value.
-
-
13. A storage medium for use with a video game system comprising a video game machine, a hand-held controller connected to the video game machine and operable by a player to generate video game inputs, and a vibration source arranged to vibrate a housing of the hand-held controller, the storage medium having stored thereon instructions adapted to be executed by the video game machine, the instructions which, when executed, define steps comprising:
-
(a) detecting a vibration generating condition; (b) loading a counter with an initial value in accordance with the detected vibration generating condition; and (c) generating control signals for controlling the vibration source during a first video game frame based on the count of said counter; and (d) performing the following steps for at least one subsequent video game frame; (d1) changing the count of the counter in accordance with a counter change value; and (d2) generating control signals for controlling the vibration source based on the changed count of the counter, wherein the counter change value changes at least once from an initial value thereof. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 26, 27)
-
-
25. A computer readable medium for use with a video game system comprising a video game processing system, controls operable by a player to generate video game inputs, and a vibration source, the computer readable medium having stored thereon instructions adapted to be executed by the video game machine, the instructions which, when executed, define a series of steps comprising:
-
(a) detecting a vibration generating condition; (b) loading a counter with a count based on a counter change value that is determined in accordance with the detected vibration generating condition; (c) changing the counter change value; (c) generating vibration control data for controlling the vibration source based on the count of the counter; (d) performing the following steps one or more times; (d1) changing the count of the counter in accordance with the counter change value; (d2) changing the counter change value; and (d3) generating vibration control data for controlling the vibration source based on the count of the counter. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35)
-
Specification