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System and methods for obtaining advantages and transacting the same in a computer gaming environment

DC CAFC
  • US 7,076,445 B1
  • Filed: 09/29/2000
  • Issued: 07/11/2006
  • Est. Priority Date: 06/20/2000
  • Status: Expired due to Term
First Claim
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1. A method of managing the operation of a game which includes a game environment, and is programmed to control a gaming action for at least one of a plurality of users, said managing method using a programmed computer to effect the following steps:

  • a) tracking the activity of the at least one user in the course of the gaming action;

    b) permitting the at least one user to create an account for receiving a consideration of the at least one user, the at least one user having a set of demographics;

    c) determining the eligibility of the at least one user to purchase at least one of a plurality of game objects, said eligibility determining comprises the following sub steps;

    i) permitting the at least one user to select the at least one game object,ii) setting the purchase price of the at least one game object, andiii) comparing the account balance of the at least one user'"'"'s consideration with the set price of the at least one game object and, determining if the balance of the user'"'"'s consideration is not less than the set price, determining the at least one user to be eligible to purchase the at least one game object;

    d) displaying in the game environment a purchase price of the at least one game object;

    e) presenting to the at least one user an offer to purchase the game object dependent upon a group of game parameters comprising the tracked activity of the at least one gaming action of the at least one user and, the one game environment or the one set of demographics of the least one userf) permitting the at least one user to purchase the at least one game object at the set purchase price without interrupting the gaming action of the at least one user; and

    g) supplying the at least one purchased game object to the at least one user without interrupting the gaming action of the at least one user and incorporating the game object into the game.

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