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Method and system for approximating value functions for cooperative games

  • US 7,079,985 B2
  • Filed: 10/28/2005
  • Issued: 07/18/2006
  • Est. Priority Date: 04/06/2001
  • Status: Expired due to Fees
First Claim
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1. A method for approximating a value function for players in a cooperative game based on a large number of players representing an allocation problem, comprising:

  • selecting a measure of precision;

    determining a desired precision for approximated player values;

    selecting a collection of orderings from a set of possible permutations of player orderings;

    computing at least one intermediate value function based on coalitional worths generated for each selected ordering;

    computing, periodically, a precision of approximations of values for players to determine if more player orderings should be generated to obtain a more precise estimate of values for players;

    computing a final value approximation for determining allocations to players when a desired degree of precision is reached or a selected computational limit is exceeded; and

    outputting said final value approximation to a display or a computer module for further processing.

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