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Method for presenting a virtual reality environment for an interaction

  • US 7,084,876 B1
  • Filed: 07/18/2003
  • Issued: 08/01/2006
  • Est. Priority Date: 12/07/2002
  • Status: Expired due to Fees
First Claim
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1. A method for presenting a virtual reality setting for an interaction, the method comprising the following operations:

  • presenting on a display a series of concatenated pictures of the real world to provide a real world background scene having life-like movement;

    presenting on the display a series of video clips of a real person, wherein the series of video clips present the appearance of a continuous and moving image of the real person on the display;

    wherein the series of video clips of the real person are presented on the display contiguous with the real world background scene and completely within outside edges of the real world background scene on the display;

    presenting on the display a three-dimensional representation of a playing area, wherein the three-dimensional representation of the playing area is presented on the display contiguous with the real world background scene and completely within the outside edges of the real world background scene on the display;

    presenting on the display a two-dimensional representation of the playing area, wherein the two-dimensional representation of the playing area is presented on the display contiguous with the real world background scene and completely within the outside edges of the real world background scene on the display, and wherein the two-dimensional representation of the playing area is partially transparent to permit viewing a portion of the real world background scene through the two-dimensional representation of the playing area;

    wherein the series of video clips of the real person, and the three-dimensional representation of the playing area, and the two-dimensional representation of the playing area are presented in separate nonoverlapping areas within the outside edges of the real world background scene;

    wherein the real world background scene and the series of video clips of the real person and the three-dimensional representation of the playing area and the two-dimensional representation of the playing area are visible substantially simultaneously on the display;

    inputting an operator'"'"'s choice of action or inaction to a situation state module;

    updating a current state based on the operator'"'"'s action or inaction; and

    using the current state by a decision logic to determine how to control the real world background scene.

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