System and method for menu-driven voice control of characters in a game environment
First Claim
Patent Images
1. A system for voice control of characters in a visually dynamic and interactive gaming environment, comprising:
- a microphone operable to receive a plurality of spoken commands from a user, each of the plurality of spoken commands corresponding to a command selection for each level of a plurality of command levels;
a speech recognition module stored in a memory, the speech recognition module configured to recognize the plurality of spoken commands; and
software stored in the memory, the software configured to respond to a complete and uninterrupted command recognized from a vocabulary of commands to control visual actions of at least one character in the visually dynamic and interactive gaming environment, wherein the complete and uninterrupted command is a combination of the plurality of spoken commands from at least two different levels, and wherein the software may be configured to optionally display a menu of available command selections for each level of a plurality of command levels.
4 Assignments
0 Petitions
Accused Products
Abstract
In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.
-
Citations
34 Claims
-
1. A system for voice control of characters in a visually dynamic and interactive gaming environment, comprising:
-
a microphone operable to receive a plurality of spoken commands from a user, each of the plurality of spoken commands corresponding to a command selection for each level of a plurality of command levels; a speech recognition module stored in a memory, the speech recognition module configured to recognize the plurality of spoken commands; and software stored in the memory, the software configured to respond to a complete and uninterrupted command recognized from a vocabulary of commands to control visual actions of at least one character in the visually dynamic and interactive gaming environment, wherein the complete and uninterrupted command is a combination of the plurality of spoken commands from at least two different levels, and wherein the software may be configured to optionally display a menu of available command selections for each level of a plurality of command levels. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
-
-
12. A method for controlling visual actions of at least one character in a visually dynamic and interactive gaming environment, comprising:
-
displaying a plurality of menus of command selections to a user, each menu of the plurality of menus of command selections corresponding to a command level of a plurality of command levels; recognizing a plurality of utterances, each utterance of the plurality of utterances corresponding to a command selection from each menu of the plurality of menus of command selections, the plurality of utterances collectively representing a complete and uninterrupted command; and causing the at least one character to perform a visual action corresponding to the complete and uninterrupted command if the plurality of utterances correspond to a complete and uninterrupted command recognized from a vocabulary of commands, wherein the complete and uninterrupted command comprises a combination of command selections from at least two menus of the plurality of menus of command selections. - View Dependent Claims (13, 14, 15, 16, 17, 18)
-
-
19. A computer-readable medium comprising instructions for controlling visual actions of at least one character in a visually dynamic and interactive gaming environment, the instructions comprising:
-
displaying a plurality of menus of command selections to a user, each menu of the plurality of menus of command selections corresponding to a command level of a plurality of command levels; recognizing a plurality of utterances, each utterance of the plurality of utterances corresponding to a command selection from each menu of the plurality of menus of command selections, the plurality of utterances collectively representing a complete and uninterrupted command; and causing the at least one character to perform a visual action corresponding to the complete and uninterrupted command if the plurality of utterances correspond to a complete and uninterrupted command recognized from a vocabulary of commands, wherein the complete and uninterrupted command comprises a combination of command selections from at least two menus of the plurality of menus of command selections. - View Dependent Claims (20, 21, 22, 23, 24, 25)
-
-
26. A system for controlling visual actions of at least one character in a visually dynamic and interactive gaming environment, comprising:
-
means for displaying a plurality of menus of command selections to a user, each menu of the plurality of menus of command selections corresponding to a command level of a plurality of command levels; means for recognizing a plurality of utterances, each utterance of the plurality of utterances corresponding to a command selection from each menu of the plurality of menus of command selections, the plurality of utterances collectively representing a complete and uninterrupted command; and means for causing the at least one character to perform a visual action corresponding to the complete and uninterrupted command if the plurality of utterances correspond to a complete and uninterrupted command recognized from a vocabulary of commands, wherein the complete and uninterrupted command comprises a combination of command selections from at least two menus of the plurality of menus of command selections. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34)
-
Specification