Personalized behavior of computer controlled avatars in a virtual reality environment
First Claim
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1. A method comprising:
- computing an avatar behavior definition based on environmental context of a virtual reality environment and a randomly selected training behavior from a training set of personalized sample behaviors; and
generating at least one control signal to guide behavior of an entity in the virtual reality environment in accordance with the avatar behavior definition.
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Abstract
Racing-based computer games typically include a mode in which one or more human players can compete against one or more computer-controlled opponents. For example, a human player may drive a virtual race car against a computer-controlled virtual race car purported to be driven by Mario Andretti or some other race car driver. Such computer controlled opponents may be enhanced by including a sampling of actual game behavior of a human subject into the opponent'"'"'s artificial intelligence control system. Such a sampling can allow the game system to personalize the behavior of the computer control opponent to emulate the human subject.
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Citations
27 Claims
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1. A method comprising:
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computing an avatar behavior definition based on environmental context of a virtual reality environment and a randomly selected training behavior from a training set of personalized sample behaviors; and generating at least one control signal to guide behavior of an entity in the virtual reality environment in accordance with the avatar behavior definition. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer program product encoding a computer program for executing on a computer system a computer process, the computer process comprising:
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computing an avatar behavior definition based on environmental context of a virtual reality environment and a randomly selected training behavior from a training set of personalized sample behaviors; and generating at least one control signal to guide behavior of an entity in the virtual reality environment in accordance with the avatar behavior definition. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A system comprising:
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an avatar behavior definition module computing an avatar behavior definition based on environmental context of a virtual reality environment and a randomly selected training behavior from a training set of personalized sample behaviors; and a behavior control system generating at least one control signal to guide behavior of an entity in the virtual reality environment in accordance with the avatar behavior definition. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27)
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Specification