Game system, puzzle game program, and storage medium having program stored therein
First Claim
Patent Images
1. A game system for allowing a puzzle game to be played thereon, the game system comprising:
- a display screen for displaying a plurality of puzzle elements of the puzzle game, the plurality of puzzle elements being operable within the display screen;
a tilt detection section for detecting a tilt;
a puzzle element displaying control section for at least controlling at least one of the plurality of puzzle elements displayed on the display screen to be moved in response to an output from the tilt detection section; and
an image transformation section for causing an image transformation when a plurality of puzzle elements take a predetermined arrangement as a result of the control by the puzzle element displaying control section, whereinthe puzzle element displaying control section includes;
an initial image generation section for generating an initial image to be displayed before the at least one puzzle element is moved, anda puzzle element addition section for causing a plurality of puzzle elements to be additionally displayed on the display screen from a plurality of different directions respectively corresponding to a plurality of different tilt directions of the tilt detected in the tilt detection section.
1 Assignment
0 Petitions
Accused Products
Abstract
There is provided a game system and a puzzle game program capable of changing displayed states of puzzle elements depending on a tilt of the puzzle game apparatus, such that a high level of strategy-making is required and drastic game developments and excitement are realized, as well as a storage medium having the puzzle game program stored therein. A tilt detection section is provided in connection with the game apparatus (or a controller therefor) for determining a tilt direction. The puzzle elements displayed on a display screen are moved in a tilt direction of the game apparatus.
161 Citations
38 Claims
-
1. A game system for allowing a puzzle game to be played thereon, the game system comprising:
-
a display screen for displaying a plurality of puzzle elements of the puzzle game, the plurality of puzzle elements being operable within the display screen; a tilt detection section for detecting a tilt; a puzzle element displaying control section for at least controlling at least one of the plurality of puzzle elements displayed on the display screen to be moved in response to an output from the tilt detection section; and an image transformation section for causing an image transformation when a plurality of puzzle elements take a predetermined arrangement as a result of the control by the puzzle element displaying control section, wherein the puzzle element displaying control section includes; an initial image generation section for generating an initial image to be displayed before the at least one puzzle element is moved, and a puzzle element addition section for causing a plurality of puzzle elements to be additionally displayed on the display screen from a plurality of different directions respectively corresponding to a plurality of different tilt directions of the tilt detected in the tilt detection section. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
-
-
16. A computer readable medium storing a puzzle game program for causing a game system to function as a puzzle game, the game system at least comprising an image display section for displaying a plurality of puzzle elements of the puzzle game, a tilt detection section for detecting a tilt of the game system, and a puzzle element storage section, the plurality of puzzle elements being operable on within a display screen of the image display section, the program comprising:
-
a tilt direction determination step of determining a plurality of different tilt directions in accordance with an output from the tilt detection section; a puzzle element movement displaying control step of controlling at least one of the plurality of puzzle elements displayed on the display screen to be moved in accordance with the tilt direction determination step; and an image transformation step of causing an image transformation when a plurality of puzzle elements displayed on the display screen take a predetermined arrangement after performing the puzzle element movement displaying control step, wherein the puzzle element movement displaying control step includes; an initial image generation step for generating an initial image to be displayed before the at least one puzzle element is moved, and a puzzle element addition step for causing a plurality of puzzle elements to be additionally displayed on the display screen from a plurality of different directions respectively corresponding to the plurality of different tilt directions of the tilt detected in the tilt detection section. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25)
-
-
26. A game system for allowing a puzzle game to be played thereon, the game system comprising:
-
a display section for displaying a plurality of puzzle elements of the puzzle game, the plurality of puzzle elements being operable on within a display screen of the display section; an acceleration detection section for detecting an acceleration; a puzzle element displaying control section for controlling at least one of the plurality of puzzle elements displayed on the display screen to be moved in response to an output from the acceleration detection section; and an image transformation section for causing an image transformation when a plurality of puzzle elements take a predetermined arrangement as a result of the control by the puzzle element displaying control section, wherein the puzzle element displaying control section includes; an initial image generation section for generating an initial image to be displayed before the at least one puzzle element is moved, and a puzzle element addition section for causing a plurality of puzzle elements to be additionally displayed on the display screen from a plurality of different directions respectively corresponding to a plurality of different acceleration directions of the acceleration detected in the acceleration detection section. - View Dependent Claims (27, 28, 29)
-
-
30. A computer readable medium storing a puzzle game program for use in a game system, the game system at least comprising:
- a tilt detection section for detecting a tilt;
a puzzle element data storage section for storing at least attribute data concerning puzzle elements to be displayed on the display screen;
a display section for displaying the puzzle elements on a display screen; and
a processing section for processing the puzzle game program and changing displayed state of at least one puzzle element displayed on the display screen in accordance with a tilt direction detected by the tilt detection section and puzzle element data stored in the puzzle element data storage section,wherein the puzzle game program causes the game system to function as a puzzle game such that, with respect to a plurality of puzzle elements displayed on the display screen each having at least one predetermined shape and one of at least two attributes, when a plurality of puzzle elements having a same attribute take an arrangement having a predetermined regularity, the plurality of puzzle elements taking the predetermined arrangement are converted to puzzle elements of another attribute and displayed, and puzzle elements are displayed at some coordinate positions in the display screen and vacancies are displayed at other coordinate positions, the puzzle elements being piled up from a lower position to a higher position in accordance with the tilt direction detected by the tilt detection section, the puzzle game program comprising; a tilt direction determination step of determining a plurality of different tilt directions based on an output from the tilt detection section when a whole or a part of the game system is tilted; a puzzle element movement displaying control step of controlling the puzzle elements displayed on the display screen to be moved in the tilt direction while allowing the puzzle elements to be piled up on an end of the display screen in the tilt direction to build in an opposite direction of the tilt direction; a displayed state determination step of determining whether displayed states of the puzzle elements displayed on the display screen have taken an arrangement having a predetermined regularity or not; and a displayed state changing step of, in accordance with a result of determination by the displayed state determination step, converting a plurality of puzzle elements of the same attribute having taken the predetermined arrangement into puzzle elements having another attribute, wherein the puzzle element movement displaying control step includes; an initial image generation step for generating an initial image to be displayed before the at least one puzzle element is moved, and a puzzle element addition step for causing a plurality of puzzle elements to be additionally displayed on the display screen from a plurality of different directions respectively corresponding to the plurality of different tilt directions of the tilt detected in the tilt detection section. - View Dependent Claims (31, 32, 33, 34)
- a tilt detection section for detecting a tilt;
-
35. In a videogame system, a method of controlling puzzle elements displayed in a game image screen of a puzzle videogame, the method comprising:
-
detecting a first tilt of a hand-held control device in a particular direction; adding new puzzle elements for display in the game image screen on a first side of the game image screen based on the direction of the first tilt; moving the puzzle elements displayed in the game image screen based on the direction of the first tilt; detecting a second tilt of the hand-held control device in a particular direction which is different than the direction of the first tilt; adding new puzzle elements for display in the game image screen on a second side of the game image screen based on the direction of the second tilt, the second side of the game image screen being different than the first side of the game image screen; and moving the puzzle elements displayed in the game image screen based on the direction of the second tilt. - View Dependent Claims (36, 37)
-
-
38. In a videogame system, a method of controlling puzzle elements displayed in a four-sided game image screen of a puzzle videogame, the method comprising:
-
detecting tilt of a hand-held control device in a plurality of different directions; moving the puzzle elements displayed in the game image screen in a plurality of different directions based on respective directions of the detected tilt; and adding new puzzle elements for display in the game image screen on one side of the game image screen based on a respective one of the different directions of detected tilt; wherein the new puzzle elements may be added into the game screen on each of the four sides of the game image screen.
-
Specification