Game system and method for assigning titles to players based on history of playing characteristics
First Claim
1. A recording medium which stores an executable game progress control program that controls progress of a game played by a plurality of players while reflecting the game progress on game screens, said game progress control program being configured to enable a video game apparatus to function as:
- history storage means for storing past game history data for each player,parameter calculation means for calculating, based on the game history stored, parameter values for game playing parameters that indicate a plurality of game playing characteristic actions of each player in playing the game wherein ranges of the parameter values for respective ones of the game playing parameters are game playing parameter dependent and differ from one another,level determination means for converting the parameter values to level values based on conversion criteria specific to respective ones of the game playing parameters and which differ from each other,title assigning means for assigning titles applicable during games to the players based on relative levels of the level values converted from the parameter values of each player, said titles being indicative of the game playing characteristic actions of each player in playing the game,title storage means for associating the titles assigned with the respective players and storing the associated titles, anddisplay means for displaying, on the game screens, the titles associated with respective opposing ones of the plurality of players.
2 Assignments
0 Petitions
Accused Products
Abstract
The CPU 161 of the video game apparatus comprises a performance determination unit 161b that determines the order of finish of the players each time a game is completed, a parameter calculation unit 161g that calculates parameters indicating the characteristics of each player in playing games based on the game history data stored in a history storage unit 162b described below and a title assigning unit 161h that assigns a title applicable during games to each player based on the calculated parameters, and the RAM 162 comprises a history storage unit 162b that stores past player game history data for each player, and a title storage unit 162c that associates the titles assigned by the title assigning unit 161h with the players and stores them.
-
Citations
20 Claims
-
1. A recording medium which stores an executable game progress control program that controls progress of a game played by a plurality of players while reflecting the game progress on game screens, said game progress control program being configured to enable a video game apparatus to function as:
-
history storage means for storing past game history data for each player, parameter calculation means for calculating, based on the game history stored, parameter values for game playing parameters that indicate a plurality of game playing characteristic actions of each player in playing the game wherein ranges of the parameter values for respective ones of the game playing parameters are game playing parameter dependent and differ from one another, level determination means for converting the parameter values to level values based on conversion criteria specific to respective ones of the game playing parameters and which differ from each other, title assigning means for assigning titles applicable during games to the players based on relative levels of the level values converted from the parameter values of each player, said titles being indicative of the game playing characteristic actions of each player in playing the game, title storage means for associating the titles assigned with the respective players and storing the associated titles, and display means for displaying, on the game screens, the titles associated with respective opposing ones of the plurality of players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
-
-
12. A game progress control method that controls progress of a game with a video game apparatus played by a plurality of players while reflecting the game progress on game screens, said method comprising the steps of:
-
storing past game history data for each player in storage means in the video game apparatus, calculating, based on the game history stored, parameter values for game playing parameters that indicate a plurality of game playing characteristic actions of each player in playing the game wherein ranges of the parameter values for respective ones of the game playing parameters are game playing parameter dependent and differ from one another, converting the parameter values to level values based on conversion criteria specific to respective ones of the game playing parameters and which differ from each other, assigning titles applicable during games to the players based on relative levels of the level values converted from the parameter values of each player, said titles being indicative of the game playing characteristic actions of each player in playing the game, associating the assigned titles with the players and storing the assigned titles in an associated state in storage means in the video game apparatus, and displaying, on the game screens, the titles assigned associated with respective opposing ones of the plurality of players.
-
-
13. A video game apparatus that controls progress of a game played by a plurality of players while reflecting the game progress on game screens, said apparatus comprising:
-
history storage means for storing past game history data for each player, parameter calculation means for calculating, based on the game history stored, parameter values for game playing parameters that indicate a plurality of game playing characteristic actions of each player in playing the game wherein ranges of the parameter values for respective ones of the game playing parameters are game playing parameter dependent and differ from one another, level determination means for converting the parameter values to level values based on conversion criteria specific to respective ones of the game playing parameters and which differ from each other, title assigning means for assigning titles applicable during games to the players based on relative levels of the level values converted from the parameter values of each player, said titles being indicative of the game playing characteristic actions of each player in playing the game, title storage means for associating said titles assigned with the respective players and for storing the associated titles, and display means for displaying on the game screens the titles assigned associated with respective opposing ones of the plurality of players.
-
-
14. A recording medium which stores an executable game progress control program that controls progress of a game played by a plurality of players while reflecting the game progress on game screens, said game progress control program being configured to enable a video game apparatus to function as:
-
history storage means for storing past game history data for each player playing the game and the game being mah-jongg, parameter calculation means for calculating parameters that indicate a plurality of game playing characteristic actions of each player in playing the game based on the game history data, title assigning means for assigning titles applicable during games to the players based on relative levels of the calculated parameters of each player, said titles indicating relative levels of the game playing characteristic actions of each player in playing the game, title storage means for associating the titles assigned with the respective players and storing the associated titles, and display means for displaying, on the game screens, the titles associated with respective opposing ones of the plurality of players, said game history data includes at least data regarding each player'"'"'s cumulative number of deals won and cumulative number of deals played, and said parameter calculation means calculates as one of said parameters a number of wins per deal by dividing the cumulative number of deals won by the cumulative number of deals played. - View Dependent Claims (15, 16, 17, 18, 19, 20)
-
Specification