Method for providing human input to a computer
First Claim
1. A method of computer based interactive gaming comprising the steps of:
- providing a computer controlled display screen having an extensive surface;
electro-optically determining, using at least one TV camera, a position of one or more points on a game player, wherein said one or more points is recognized by color or shape, and wherein said determining step is performed at a rate of at least 30 times per second;
providing data input relative to the determined position to said computer; and
controlling a displayed image provided on said screen with said computer in response to said determined position of said game player.
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Accused Products
Abstract
A method for providing human input to a computer which allows a user to interact with a display connected to the computer. A first target is placed on a first portion of the user'"'"'s body, whereby an electro-optical sensor senses data related to the location of the first target and data related to the location of a second portion of the user'"'"'s body. The first and second portions of the user'"'"'s body are movable relative to each other. An output of the electro-optical sensor provides an input of a computer. The location of the first target and the location of the second portion of the user'"'"'s body are then determined, and the output of the computer to the display based upon the determined locations are varied for contemporaneous viewing by the user.
365 Citations
46 Claims
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1. A method of computer based interactive gaming comprising the steps of:
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providing a computer controlled display screen having an extensive surface; electro-optically determining, using at least one TV camera, a position of one or more points on a game player, wherein said one or more points is recognized by color or shape, and wherein said determining step is performed at a rate of at least 30 times per second; providing data input relative to the determined position to said computer; and controlling a displayed image provided on said screen with said computer in response to said determined position of said game player. - View Dependent Claims (2, 3, 4, 29, 30, 31, 32, 33, 34, 35, 36, 37)
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5. A method of interactive gaming comprising the steps of:
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providing a screen or other surface on which video images are displayed relating to a game being played; obtaining, using at least one TV camera, one or more images containing data concerning one or more objects used in said game; from said image data, determining the location of one or more points on said one or more objects, wherein said one or more points is recognized by color or shape, and wherein said determining step is performed at a rate of at least 30 times per second; from said determined locations, determining at least one game parameter; and using said game parameter, changing a video image displayed related to the game. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A method of interactive gaming comprising the steps of:
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providing video images on a display screen with which a player of a game interacts; obtaining, using a single TV camera, one or more images containing data concerning one or more players of said game; from said image data, determining the location of one or more points on said player at a rate of at least 30 times per second; from said determined locations, determining the relation of one or more points on said player to the displayed image on the screen; and controlling the displayed image in accordance with said relation so determined. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27)
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28. A method of interactive gaming comprising the steps of:
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providing video images on a display screen with which a player of a game interacts; obtaining, using at least one TV camera, one or more images containing data concerning one or more players of said game, or of objects used in said game, wherein said one or more points is recognized by color or shape; from said image data, determining the location of one or more points on said persons or objects, and wherein said determining step is performed at a rate of at least 30 times per second; from said determined locations, determining the relation of one or more points on said player or object to the displayed image on the screen; and controlling the displayed image in accordance with said relation so determined. - View Dependent Claims (38, 39, 40, 41, 42, 43, 44, 45, 46)
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Specification